EulectionPlay: Gamification of public participation of young people


The project “EulectionPlay: Gamification of public participation of young people: from local government to EU Elections” aims to promote participatory democracy by supporting young people’s involvement in shaping local and European Union democracy using gamification and non-formal education approaches. 

In this phase, the project focused on providing teachers with innovative ways of teaching democracy and the principles of the European Union through the use of the board game “ElectionVille” and other non-formal education methodologies. Customised as an educational tool, the board game “ElectionVille” sparks vital classroom conversations and promotes civic participation by simulating electoral processes.

DYPALL Network conducted a total of 5 training sessions with 25 teachers from 9 schools across Portugal from May to September 2023 equipping them with the practical tool on how to engage youth in learning about democratic participation. 

The EulectionPlay project is funded by EACEA – European Executive Agency for Education and Culture and is currently being implemented by CRPE (Romania), The Teacher Lab (Romania), Active Bulgarian Society (Bulgaria), ADEL (Slovakia) and DYPALL Network.

Co-funded by the European Union. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or European Education and Culture Executive Agency (EACEA). Neither the European Union nor the granting authority can be held responsible for them.

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