GamifyEU Ideathon – What if young people were in charge of Europe? GamifyEU Ideathon, a 48-hour online event took place from 26th – 28th March 2021. During the event, young people entered a collaborative challenge together with their peers from all over Europe and built solutions for different challenges Europe is facing. Much like a hackathon, in this Ideathon participants engaged in a creative-thinking, solution-finding process during… Continue reading GamifyEU Ideathon – What if young people were in charge of Europe?
New Erasmus+ Programme 2021-2027 is out! The long-awaited Erasmus+ Programme 2021-2027 has just been released. The key deadlines related to the field of youth are listed below: Key Action 1: Mobility of individuals in the field of youth: 11th May & 15th October Key Action 2: Cooperation partnerships: 20th May Small-scale partnerships in the fields of education and training and… Continue reading New Erasmus+ Programme 2021-2027 is out!
TO THE POINT on methods of youth engagement during the pandemic Today DYPALL Network hosted its sixth TO THE POINT moment. This time our expert Carolina Loureiro shared her experiences and strategies regarding engaging youth during the pandemic. Although the current circumstances are a true challenge for youth participation, especially in its traditional form, there are still solutions to these problems, which might have a surprisingly… Continue reading TO THE POINT on methods of youth engagement during the pandemic
Community Challengers – Transnational Partner’s Meeting Between 19th and 22nd of March 2021, DYPALL Network took part in the 1st Transnational Partners Meeting of the project Community Challengers: Towards sustainable & climate-smart communities through Arts & Social Entrepreneurship. The aim of the meeting was to kick-off the work on the Intellectual Outputs of the project, especially the Climate Action Handbook (IO1).… Continue reading Community Challengers – Transnational Partner’s Meeting
Training on Digital Gamification Training on Digital Gamification took place online over the course of two weeks in March 2021 organised by Youth for Exchange and Understanding International and DYPALL Network within GamifyEU project. The main aim of the training was to build competencies of youth workers to use online games within youth work processes. Through the use of… Continue reading Training on Digital Gamification
INTERNATIONAL CONFERENCE: HOW TO CULTIVATE A CULTURE OF INNOVATION AND AN ENTREPRENEURIAL MINDSET IN SCHOOLS? On the 11th March 2021 we launched an international conference How to cultivate a culture of innovation and an entrepreneurial mindset in schools? Network of Entrepreneurial Schools (NES) is a community of Schools, Municipalities, Local Development Agencies and promoters of entrepreneurship education projects that seek to improve our educational practices and contribute to promoting an entrepreneurial… Continue reading INTERNATIONAL CONFERENCE: HOW TO CULTIVATE A CULTURE OF INNOVATION AND AN ENTREPRENEURIAL MINDSET IN SCHOOLS?
GamifyEU Ideathon: What if you were in charge of the EU for 48 hours? When? From Friday 26th March at 18:27 CET to Sunday 28th March at 18.27 CET Where? Online, on Zoom & Gathertown Who can participate? Young people aged 16-30 from anywhere in Europe Where to apply? https://forms.gle/mwQp8cCJgMrZYCaZA Deadline to apply: 19th March, 23:59 CET Join us for a 48h adventure in which young people take charge!… Continue reading GamifyEU Ideathon: What if you were in charge of the EU for 48 hours?
TO THE POINT on creating a local youth strategic plan Today members of DYPALL Network met online for the fifth TO THE POINT moment. This time Bruno António, the coordinator of DYPALL Network, shared his experience of participatory youth policy development in municipalities around Europe. A heated discussion after the input proved the relevance of this topic for the participants. If you too want to learn… Continue reading TO THE POINT on creating a local youth strategic plan
Bringing creativity into the Network DYPALL Network stands on the belief that each NGO, CSO, municipality, each stakeholder and each participants is an actor of change in our society, and this is valid for all of our members, as for all the partners we work with on different projects. For this reason, we want to present new innovative initiatives created… Continue reading Bringing creativity into the Network
Tools for conducting retrospective meetings An agile team, especially working remotely, has a work load punctuated by different meetings, that serve to divide the work plan, create together with the colleagues, update the team, among others. However, we often forget about the importance of a “retrospective meeting”. The main objective of a retrospective meeting is to identify potential improvements in… Continue reading Tools for conducting retrospective meetings