PLAYCRACY – Game-based approaches for strengthening youth participation in democracy This project aims to enhance youth participation in democratic processes by equipping youth workers with innovative game-based learning methodologies and empowering young people through experiential civic education. Through a structured set of activities, the project will integrate gamification and board games as tools to engage young people in critical thinking, decision-making, and active participation in… Poursuivre la lecture PLAYCRACY – Game-based approaches for strengthening youth participation in democracy
Empowering youth voices -Harnessing AI to Strengthen Youth Engagement With recent advancements in AI technology, this project seeks to investigate and experiment with how AI can be used to address the unique needs and challenges of youth participation. By mapping current AI-driven practices, identifying underexplored opportunities, and prototyping three AI-enhanced tools, the project will create relevant insight and tested open-source prototypes in order to… Poursuivre la lecture Empowering youth voices -Harnessing AI to Strengthen Youth Engagement
Participation des jeunes à la vie physique – L’innovation numérique au service de démocraties locales plus fortes The project aims to build a bridge between young people and local decision-making, creating a unique phygital tool, blending physical and digital experiences, for municipalities to gather youth perspectives. Through interactive tools and training for youth workers, the project fosters engaging youth participation in public policy. Real-world testing will refine the tool for lasting impact,… Poursuivre la lecture Participation des jeunes à la vie physique – L’innovation numérique au service de démocraties locales plus fortes
Outils de participation numérique pour l'engagement des jeunes dans la gouvernance locale Throughout the project, the consortium worked on researching and collecting best practice examples of digital tools that enable youth participation in decision-making processes at the local level. These tools were gathered from all around Europe, not limited only to the countries that partner organisations are coming from, in order to ensure diversity and quality of… Poursuivre la lecture Outils de participation numérique pour l'engagement des jeunes dans la gouvernance locale
Centre de la jeunesse S.M.A.R.T. The project aims to support and empower youth workers, develop the digital skills of participants, and design and implement digital youth activities that will lead to the professional development of participants while at the same time they can be applied to any other form of education and training that is digitally implemented. The idea behind… Poursuivre la lecture Centre de la jeunesse S.M.A.R.T.
Jeu+ The project aims to offer possibilities for youth workers and youth organisations to involve new digital methods and tools for providing youth work activities. In today’s world, most of the time young people are spending is online. Most of the organisations are providing their regular annual activities outdoors or indoors on the local level. Low… Poursuivre la lecture Jeu+