{"id":5934,"date":"2022-09-03T13:17:46","date_gmt":"2022-09-03T12:17:46","guid":{"rendered":"https:\/\/dypall.com\/?p=5934"},"modified":"2022-09-03T13:17:46","modified_gmt":"2022-09-03T12:17:46","slug":"guidelines-for-using-digital-games-and-gamification-in-youth-work-game","status":"publish","type":"post","link":"https:\/\/dypall.com\/ro\/calls\/guidelines-for-using-digital-games-and-gamification-in-youth-work-game\/","title":{"rendered":"ORIENT\u0102RI PRIVIND UTILIZAREA JOCURILOR DIGITALE \u0218I A GAMIFIC\u0102RILOR \u00ceN MUNC\u0102 DE TINERET \u2013 Game+"},"content":{"rendered":"<p><a href=\"https:\/\/dypall.com\/ro\/2022\/09\/22\/guidelines-for-using-digital-games-and-gamification-in-youth-work-game\/attachment\/1111\/#main\" rel=\"attachment wp-att-5935\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-5935\" src=\"https:\/\/dypall.com\/wp-content\/uploads\/2022\/09\/1111.png\" alt=\"\" width=\"1093\" height=\"525\" \/><\/a><\/p>\n<p>&nbsp;<\/p>\n<p><strong>Re\u021beaua DYPALL<\/strong>\u00a0 are pl\u0103cerea de a \u00eemp\u0103rt\u0103\u0219i cea mai nou\u0103 publica\u021bie\u00a0<strong><em>Orient\u0103ri pentru utilizarea jocurilor digitale \u0219i a gamific\u0103rii \u00een activit\u0103\u021bile pentru tineret.<\/em><\/strong><\/p>\n<p><span class=\"fontstyle0\">Aceast\u0103 publica\u021bie \u00ee\u0219i propune s\u0103 ofere lucr\u0103torilor de tineret metode \u0219i instrumente pentru a utiliza jocuri sau instrumente digitale pentru a-\u0219i gamifica metodele de lucru. Acesta arunc\u0103 o lumin\u0103 asupra jocurilor educa\u021bionale existente \u0219i a practicilor de gamificare din diferite \u021b\u0103ri, prezint\u0103 instrumente u\u0219or de utilizat pentru a gamifica experien\u021bele de \u00eenv\u0103\u021bare \u0219i eviden\u021biaz\u0103 principalele provoc\u0103ri \u0219i beneficii semnificative ale utiliz\u0103rii acestor metode \u00een activit\u0103\u021bile pentru tineret. <\/span><\/p>\n<p>Pe l\u00e2ng\u0103 o descriere teoretic\u0103 a stadiului actual al tehnicii de \u00eenv\u0103\u021bare bazat\u0103 pe jocuri \u0219i a metodologiilor de gamificare \u00een educa\u021bie, precum \u0219i o reflec\u021bie asupra rolului \u0219i pozi\u021biei tinerilor \u00een lumea digital\u0103, aceasta ofer\u0103 o imagine de ansamblu interesant\u0103 asupra aplic\u0103rii metodologiilor de gamificare \u0219i de gamificare bazate pe jocuri \u00een activit\u0103\u021bile pentru tineret \u00een Portugalia, Polonia, Macedonia de Nord \u0219i Italia. Rezultatele cercet\u0103rii acoper\u0103 subiecte precum:<\/p>\n<ul>\n<li>beneficiile \u0219i provoc\u0103rile \u00eenv\u0103\u021b\u0103rii bazate pe jocuri \u0219i pe jocuri<\/li>\n<li>cele mai mari realiz\u0103ri \u0219i valoare ad\u0103ugat\u0103<\/li>\n<li>stadiul de avansare \u00een procesele de \u00eenv\u0103\u021bare bazate pe jocuri \u0219i jocuri \u00een diferite \u021b\u0103ri<\/li>\n<li>nevoi specifice \u00een materie de infrastructur\u0103<\/li>\n<li>o cartografiere a instrumentelor digitale pentru activit\u0103\u021bi pentru tineret gamificate \u0219i bazate pe jocuri<\/li>\n<\/ul>\n<p>Publica\u021bia este disponibil\u0103 <strong><a href=\"https:\/\/u.pcloud.link\/publink\/show?code=XZpbQbVZAbSvVwh81RzSYmfLlgneJksV3HYV&amp;fbclid=IwAR2pxUt3cNJhXneBDroNQ2LMwMqaZ-GRDw93B4__i19KoHS_xo8uikjj0TQ\">aici<\/a><\/strong>.<\/p>\n<p><span class=\"fontstyle0\">Publica\u021bia este un rezultat \u0219i prima realizare intelectual\u0103 a proiectului <strong><em>JOC+: Gamification and Access for Millennials in Erasmus+ (Gamificarea \u0219i accesul milenialilor la Erasmus+)<\/em><\/strong>, elaborat de patru organiza\u021bii neguvernamentale: <strong>Bangherang APS (Italia)<\/strong>, <strong>Centrul pentru Activismul Tinerilor CYA KRIK (Macedonia de Nord)<\/strong> \u0219i <strong>Re\u021beaua DYPALL (Portugalia)<\/strong>, sub coordonarea <strong>Europe4Youth (Polonia)<\/strong> \u0219i este finan\u021bat de Agen\u021bia Na\u021bional\u0103 Polonez\u0103 pentru Programul Erasmus+ \u00een cadrul programului Erasmus+: Parteneriat strategic pentru inovare \u00een domeniul tineretului.<\/span><\/p>","protected":false},"excerpt":{"rendered":"<p>&nbsp; Re\u021beaua DYPALL are pl\u0103cerea de a v\u0103 \u00eemp\u0103rt\u0103\u0219i cea mai nou\u0103 publica\u021bie Ghid pentru utilizarea jocurilor digitale \u0219i a jocurilor de noroc \u00een activit\u0103\u021bile pentru tineret. Aceast\u0103 publica\u021bie \u00ee\u0219i propune s\u0103 ofere lucr\u0103torilor de tineret metode \u0219i instrumente pentru a utiliza jocuri sau instrumente digitale pentru a-\u0219i gamifica metodele de lucru. Ea arunc\u0103 o lumin\u0103 asupra jocurilor educa\u021bionale existente \u0219i a practicilor de gamificare din diferite \u021b\u0103ri. <a class=\"more-link\" href=\"https:\/\/dypall.com\/ro\/calls\/guidelines-for-using-digital-games-and-gamification-in-youth-work-game\/\">Continu\u0103 lectura <span class=\"screen-reader-text\">ORIENT\u0102RI PRIVIND UTILIZAREA JOCURILOR DIGITALE \u0218I A GAMIFIC\u0102RILOR \u00ceN MUNC\u0102 DE TINERET \u2013 Game+<\/span><\/a><\/p>","protected":false},"author":1,"featured_media":5936,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[1],"tags":[],"class_list":["post-5934","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-calls","entry"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v22.8 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>GUIDELINES FOR USING DIGITAL GAMES AND GAMIFICATION IN YOUTH WORK - Game+ - DYPALL Network<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/dypall.com\/ro\/calls\/guidelines-for-using-digital-games-and-gamification-in-youth-work-game\/\" \/>\n<meta property=\"og:locale\" content=\"ro_RO\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"GUIDELINES FOR USING DIGITAL GAMES AND GAMIFICATION IN YOUTH WORK - Game+ - DYPALL Network\" \/>\n<meta property=\"og:description\" content=\"&nbsp; DYPALL Network\u00a0 has the pleasure to share the newest publication\u00a0Guidelines for using digital games and gamification in youth work. This publication aims to provide youth workers with methods and tools to use digital games or tools to gamify their working methods. It sheds some light on existing educational games and gamification practices from different&hellip; Continu\u0103 lectura GUIDELINES FOR USING DIGITAL GAMES AND GAMIFICATION IN YOUTH WORK &#8211; Game+\" \/>\n<meta property=\"og:url\" content=\"https:\/\/dypall.com\/ro\/calls\/guidelines-for-using-digital-games-and-gamification-in-youth-work-game\/\" \/>\n<meta property=\"og:site_name\" content=\"DYPALL Network\" \/>\n<meta property=\"article:published_time\" content=\"2022-09-03T12:17:46+00:00\" \/>\n<meta name=\"author\" content=\"DYPALL Network\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"DYPALL Network\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"1 minut\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"WebPage\",\"@id\":\"https:\/\/dypall.com\/calls\/guidelines-for-using-digital-games-and-gamification-in-youth-work-game\/\",\"url\":\"https:\/\/dypall.com\/calls\/guidelines-for-using-digital-games-and-gamification-in-youth-work-game\/\",\"name\":\"GUIDELINES FOR USING DIGITAL GAMES AND GAMIFICATION IN YOUTH WORK - Game+ - DYPALL Network\",\"isPartOf\":{\"@id\":\"https:\/\/dypall.com\/#website\"},\"primaryImageOfPage\":{\"@id\":\"https:\/\/dypall.com\/calls\/guidelines-for-using-digital-games-and-gamification-in-youth-work-game\/#primaryimage\"},\"image\":{\"@id\":\"https:\/\/dypall.com\/calls\/guidelines-for-using-digital-games-and-gamification-in-youth-work-game\/#primaryimage\"},\"thumbnailUrl\":\"\",\"datePublished\":\"2022-09-03T12:17:46+00:00\",\"dateModified\":\"2022-09-03T12:17:46+00:00\",\"author\":{\"@id\":\"https:\/\/dypall.com\/#\/schema\/person\/f92e08aa15c8ba711a9d153129f03377\"},\"breadcrumb\":{\"@id\":\"https:\/\/dypall.com\/calls\/guidelines-for-using-digital-games-and-gamification-in-youth-work-game\/#breadcrumb\"},\"inLanguage\":\"ro-RO\",\"potentialAction\":[{\"@type\":\"ReadAction\",\"target\":[\"https:\/\/dypall.com\/calls\/guidelines-for-using-digital-games-and-gamification-in-youth-work-game\/\"]}]},{\"@type\":\"ImageObject\",\"inLanguage\":\"ro-RO\",\"@id\":\"https:\/\/dypall.com\/calls\/guidelines-for-using-digital-games-and-gamification-in-youth-work-game\/#primaryimage\",\"url\":\"\",\"contentUrl\":\"\"},{\"@type\":\"BreadcrumbList\",\"@id\":\"https:\/\/dypall.com\/calls\/guidelines-for-using-digital-games-and-gamification-in-youth-work-game\/#breadcrumb\",\"itemListElement\":[{\"@type\":\"ListItem\",\"position\":1,\"name\":\"Home\",\"item\":\"https:\/\/dypall.com\/\"},{\"@type\":\"ListItem\",\"position\":2,\"name\":\"GUIDELINES FOR USING DIGITAL GAMES AND GAMIFICATION IN YOUTH WORK &#8211; Game+\"}]},{\"@type\":\"WebSite\",\"@id\":\"https:\/\/dypall.com\/#website\",\"url\":\"https:\/\/dypall.com\/\",\"name\":\"DYPALL Network\",\"description\":\"We are a European network of civil society organisations, municipalities and research institutions dedicated to improving democracy through youth participation.\",\"potentialAction\":[{\"@type\":\"SearchAction\",\"target\":{\"@type\":\"EntryPoint\",\"urlTemplate\":\"https:\/\/dypall.com\/?s={search_term_string}\"},\"query-input\":\"required name=search_term_string\"}],\"inLanguage\":\"ro-RO\"},{\"@type\":\"Person\",\"@id\":\"https:\/\/dypall.com\/#\/schema\/person\/f92e08aa15c8ba711a9d153129f03377\",\"name\":\"DYPALL Network\",\"image\":{\"@type\":\"ImageObject\",\"inLanguage\":\"ro-RO\",\"@id\":\"https:\/\/dypall.com\/#\/schema\/person\/image\/\",\"url\":\"https:\/\/secure.gravatar.com\/avatar\/9c39e299279800c6d69c5e02cf613e7bab060889f373052a03d7ac399e8f0d3c?s=96&d=mm&r=g\",\"contentUrl\":\"https:\/\/secure.gravatar.com\/avatar\/9c39e299279800c6d69c5e02cf613e7bab060889f373052a03d7ac399e8f0d3c?s=96&d=mm&r=g\",\"caption\":\"DYPALL Network\"},\"sameAs\":[\"https:\/\/dypall.com\"],\"url\":\"https:\/\/dypall.com\/ro\/author\/dypall\/\"}]}<\/script>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"GUIDELINES FOR USING DIGITAL GAMES AND GAMIFICATION IN YOUTH WORK - Game+ - DYPALL Network","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/dypall.com\/ro\/calls\/guidelines-for-using-digital-games-and-gamification-in-youth-work-game\/","og_locale":"ro_RO","og_type":"article","og_title":"GUIDELINES FOR USING DIGITAL GAMES AND GAMIFICATION IN YOUTH WORK - Game+ - DYPALL Network","og_description":"&nbsp; DYPALL Network\u00a0 has the pleasure to share the newest publication\u00a0Guidelines for using digital games and gamification in youth work. This publication aims to provide youth workers with methods and tools to use digital games or tools to gamify their working methods. It sheds some light on existing educational games and gamification practices from different&hellip; Continu\u0103 lectura GUIDELINES FOR USING DIGITAL GAMES AND GAMIFICATION IN YOUTH WORK &#8211; Game+","og_url":"https:\/\/dypall.com\/ro\/calls\/guidelines-for-using-digital-games-and-gamification-in-youth-work-game\/","og_site_name":"DYPALL Network","article_published_time":"2022-09-03T12:17:46+00:00","author":"DYPALL Network","twitter_card":"summary_large_image","twitter_misc":{"Written by":"DYPALL Network","Est. reading time":"1 minut"},"schema":{"@context":"https:\/\/schema.org","@graph":[{"@type":"WebPage","@id":"https:\/\/dypall.com\/calls\/guidelines-for-using-digital-games-and-gamification-in-youth-work-game\/","url":"https:\/\/dypall.com\/calls\/guidelines-for-using-digital-games-and-gamification-in-youth-work-game\/","name":"GUIDELINES FOR USING DIGITAL GAMES AND GAMIFICATION IN YOUTH WORK - Game+ - DYPALL Network","isPartOf":{"@id":"https:\/\/dypall.com\/#website"},"primaryImageOfPage":{"@id":"https:\/\/dypall.com\/calls\/guidelines-for-using-digital-games-and-gamification-in-youth-work-game\/#primaryimage"},"image":{"@id":"https:\/\/dypall.com\/calls\/guidelines-for-using-digital-games-and-gamification-in-youth-work-game\/#primaryimage"},"thumbnailUrl":"","datePublished":"2022-09-03T12:17:46+00:00","dateModified":"2022-09-03T12:17:46+00:00","author":{"@id":"https:\/\/dypall.com\/#\/schema\/person\/f92e08aa15c8ba711a9d153129f03377"},"breadcrumb":{"@id":"https:\/\/dypall.com\/calls\/guidelines-for-using-digital-games-and-gamification-in-youth-work-game\/#breadcrumb"},"inLanguage":"ro-RO","potentialAction":[{"@type":"ReadAction","target":["https:\/\/dypall.com\/calls\/guidelines-for-using-digital-games-and-gamification-in-youth-work-game\/"]}]},{"@type":"ImageObject","inLanguage":"ro-RO","@id":"https:\/\/dypall.com\/calls\/guidelines-for-using-digital-games-and-gamification-in-youth-work-game\/#primaryimage","url":"","contentUrl":""},{"@type":"BreadcrumbList","@id":"https:\/\/dypall.com\/calls\/guidelines-for-using-digital-games-and-gamification-in-youth-work-game\/#breadcrumb","itemListElement":[{"@type":"ListItem","position":1,"name":"Home","item":"https:\/\/dypall.com\/"},{"@type":"ListItem","position":2,"name":"GUIDELINES FOR USING DIGITAL GAMES AND GAMIFICATION IN YOUTH WORK &#8211; Game+"}]},{"@type":"WebSite","@id":"https:\/\/dypall.com\/#website","url":"https:\/\/dypall.com\/","name":"DYPALL Network","description":"We are a European network of civil society organisations, municipalities and research institutions dedicated to improving democracy through youth participation.","potentialAction":[{"@type":"SearchAction","target":{"@type":"EntryPoint","urlTemplate":"https:\/\/dypall.com\/?s={search_term_string}"},"query-input":"required name=search_term_string"}],"inLanguage":"ro-RO"},{"@type":"Person","@id":"https:\/\/dypall.com\/#\/schema\/person\/f92e08aa15c8ba711a9d153129f03377","name":"DYPALL Network","image":{"@type":"ImageObject","inLanguage":"ro-RO","@id":"https:\/\/dypall.com\/#\/schema\/person\/image\/","url":"https:\/\/secure.gravatar.com\/avatar\/9c39e299279800c6d69c5e02cf613e7bab060889f373052a03d7ac399e8f0d3c?s=96&d=mm&r=g","contentUrl":"https:\/\/secure.gravatar.com\/avatar\/9c39e299279800c6d69c5e02cf613e7bab060889f373052a03d7ac399e8f0d3c?s=96&d=mm&r=g","caption":"DYPALL Network"},"sameAs":["https:\/\/dypall.com"],"url":"https:\/\/dypall.com\/ro\/author\/dypall\/"}]}},"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/dypall.com\/ro\/wp-json\/wp\/v2\/posts\/5934","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dypall.com\/ro\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dypall.com\/ro\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dypall.com\/ro\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/dypall.com\/ro\/wp-json\/wp\/v2\/comments?post=5934"}],"version-history":[{"count":0,"href":"https:\/\/dypall.com\/ro\/wp-json\/wp\/v2\/posts\/5934\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/dypall.com\/ro\/wp-json\/"}],"wp:attachment":[{"href":"https:\/\/dypall.com\/ro\/wp-json\/wp\/v2\/media?parent=5934"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dypall.com\/ro\/wp-json\/wp\/v2\/categories?post=5934"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dypall.com\/ro\/wp-json\/wp\/v2\/tags?post=5934"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}