{"id":7370,"date":"2022-06-12T09:55:43","date_gmt":"2022-06-12T09:55:43","guid":{"rendered":"https:\/\/dypall.com\/?post_type=catalogue_of_resourc&#038;p=7370"},"modified":"2024-06-12T11:10:53","modified_gmt":"2024-06-12T11:10:53","slug":"guidelines-for-using-digital-games-and-gamification-in-youth-work","status":"publish","type":"catalogue_of_resourc","link":"https:\/\/dypall.com\/ro\/catalogue_of_resourc\/guidelines-for-using-digital-games-and-gamification-in-youth-work\/","title":{"rendered":"Orient\u0103ri pentru utilizarea jocurilor digitale \u0219i a gamific\u0103rii \u00een activit\u0103\u021bile pentru tineret"},"content":{"rendered":"<p>Aceast\u0103 publica\u021bie \u00ee\u0219i propune s\u0103 ofere lucr\u0103torilor de tineret metode \u0219i instrumente pentru a utiliza jocuri sau instrumente digitale pentru a-\u0219i gamifica metodele de lucru. Aceasta va face lumin\u0103 asupra jocurilor educa\u021bionale existente \u0219i a practicilor de gamificare din diferite \u021b\u0103ri, va prezenta instrumente u\u0219or de utilizat pentru a gamifica experien\u021bele de \u00eenv\u0103\u021bare \u0219i va eviden\u021bia principalele provoc\u0103ri \u0219i beneficii semnificative ale utiliz\u0103rii acestei metode \u00een activit\u0103\u021bile pentru tineret. Este rezultatul \u0219i prima realizare intelectual\u0103 a proiectului GAME+: Gamification and Access for Millennials in Erasmus+, dezvoltat de patru organiza\u021bii neguvernamentale: Bangherang APS (Italia), Center for Youth Activism CYA KRIK (Macedonia de Nord) \u0219i DYPALL Network (Portugalia), sub coordonarea Europe4Youth (Polonia) \u0219i este finan\u021bat de Agen\u021bia Na\u021bional\u0103 Polonez\u0103 pentru Programul Erasmus+.<\/p>","protected":false},"excerpt":{"rendered":"<p>Aceast\u0103 publica\u021bie \u00ee\u0219i propune s\u0103 ofere lucr\u0103torilor de tineret metode \u0219i instrumente pentru a utiliza jocuri sau instrumente digitale pentru a-\u0219i gamifica metodele de lucru. Acesta va face lumin\u0103 asupra jocurilor educa\u021bionale existente \u0219i a practicilor de gamificare din diferite \u021b\u0103ri, va prezenta instrumente u\u0219or de utilizat pentru a gamifica experien\u021bele de \u00eenv\u0103\u021bare \u0219i va eviden\u021bia provoc\u0103rile cheie \u0219i beneficiile semnificative ale utiliz\u0103rii acestei metode. <a class=\"more-link\" href=\"https:\/\/dypall.com\/ro\/catalogue_of_resourc\/guidelines-for-using-digital-games-and-gamification-in-youth-work\/\">Continu\u0103 lectura <span class=\"screen-reader-text\">Orient\u0103ri pentru utilizarea jocurilor digitale \u0219i a gamific\u0103rii \u00een activit\u0103\u021bile pentru tineret<\/span><\/a><\/p>","protected":false},"featured_media":7374,"parent":0,"menu_order":0,"template":"","tags":[196,187],"catalogue_cat":[13],"class_list":["post-7370","catalogue_of_resourc","type-catalogue_of_resourc","status-publish","has-post-thumbnail","hentry","tag-digital-youth-work","tag-gamification","catalogue_cat-studies-research","entry"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v22.8 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Guidelines for Using Digital Games and Gamification in Youth Work - DYPALL Network<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/dypall.com\/ro\/catalogue_of_resourc\/guidelines-for-using-digital-games-and-gamification-in-youth-work\/\" \/>\n<meta property=\"og:locale\" content=\"ro_RO\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Guidelines for Using Digital Games and Gamification in Youth Work - DYPALL Network\" \/>\n<meta property=\"og:description\" content=\"This publication aims to provide youth workers with methods and tools to use digital games or tools to gamify their working methods. 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