{"id":5934,"date":"2022-09-03T13:17:46","date_gmt":"2022-09-03T12:17:46","guid":{"rendered":"https:\/\/dypall.com\/?p=5934"},"modified":"2022-09-03T13:17:46","modified_gmt":"2022-09-03T12:17:46","slug":"guidelines-for-using-digital-games-and-gamification-in-youth-work-game","status":"publish","type":"post","link":"https:\/\/dypall.com\/pt\/calls\/guidelines-for-using-digital-games-and-gamification-in-youth-work-game\/","title":{"rendered":"ORIENTA\u00c7\u00d5ES PARA A UTILIZA\u00c7\u00c3O DE JOGOS DIGITAIS E GAMIFICA\u00c7\u00c3O NO TRABALHO DA JUVENTUDE \u2013 Jogo+"},"content":{"rendered":"<p><a href=\"https:\/\/dypall.com\/pt\/2022\/09\/22\/guidelines-for-using-digital-games-and-gamification-in-youth-work-game\/attachment\/1111\/#main\" rel=\"attachment wp-att-5935\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-5935\" src=\"https:\/\/dypall.com\/wp-content\/uploads\/2022\/09\/1111.png\" alt=\"\" width=\"1093\" height=\"525\" \/><\/a><\/p>\n<p>&nbsp;<\/p>\n<p><strong>Rede DYPALL<\/strong>\u00a0 tem o prazer de partilhar a mais recente publica\u00e7\u00e3o\u00a0<strong><em>Diretrizes para a utiliza\u00e7\u00e3o de jogos digitais e gamifica\u00e7\u00e3o no trabalho com jovens.<\/em><\/strong><\/p>\n<p><span class=\"fontstyle0\">Esta publica\u00e7\u00e3o visa fornecer aos t\u00e9cnicos de juventude m\u00e9todos e ferramentas para utilizar jogos ou ferramentas digitais para gamificar os seus m\u00e9todos de trabalho. Ele lan\u00e7a alguma luz sobre os jogos educativos existentes e pr\u00e1ticas de gamifica\u00e7\u00e3o de diferentes pa\u00edses, apresenta ferramentas f\u00e1ceis de usar para gamificar experi\u00eancias de aprendizagem e destaca os principais desafios e benef\u00edcios significativos da utiliza\u00e7\u00e3o destes m\u00e9todos no trabalho com jovens. <\/span><\/p>\n<p>Al\u00e9m de uma descri\u00e7\u00e3o te\u00f3rica do estado da arte da aprendizagem baseada em jogos e metodologias de gamifica\u00e7\u00e3o na educa\u00e7\u00e3o, bem como uma reflex\u00e3o sobre o papel e a posi\u00e7\u00e3o dos jovens no mundo digital, oferece uma vis\u00e3o geral interessante da aplica\u00e7\u00e3o da gamifica\u00e7\u00e3o e metodologias baseadas em jogos no trabalho com jovens em Portugal, Pol\u00f3nia, Maced\u00f3nia do Norte e It\u00e1lia. Os resultados da investiga\u00e7\u00e3o abrangem temas como:<\/p>\n<ul>\n<li>benef\u00edcios e desafios da aprendizagem baseada em jogos e gamificada<\/li>\n<li>as suas maiores realiza\u00e7\u00f5es e valor acrescentado<\/li>\n<li>estado de avan\u00e7o dos processos de aprendizagem baseados em jogos e gamificados em diferentes pa\u00edses<\/li>\n<li>necessidades espec\u00edficas de infra-estruturas<\/li>\n<li>um levantamento das ferramentas digitais para o trabalho com jovens baseado em jogos e gamificados<\/li>\n<\/ul>\n<p>A publica\u00e7\u00e3o est\u00e1 dispon\u00edvel <strong><a href=\"https:\/\/u.pcloud.link\/publink\/show?code=XZpbQbVZAbSvVwh81RzSYmfLlgneJksV3HYV&amp;fbclid=IwAR2pxUt3cNJhXneBDroNQ2LMwMqaZ-GRDw93B4__i19KoHS_xo8uikjj0TQ\">aqui<\/a><\/strong>.<\/p>\n<p><span class=\"fontstyle0\">A publica\u00e7\u00e3o \u00e9 um resultado e a 1a Produ\u00e7\u00e3o Intelectual do projeto <strong><em>GAME+: Gamifica\u00e7\u00e3o e Acesso para os Millennials no Erasmus+<\/em><\/strong>, desenvolvido por quatro organiza\u00e7\u00f5es n\u00e3o governamentais: <strong>Bangherang APS (It\u00e1lia)<\/strong>, <strong>Centro para o Ativismo Juvenil CYA KRIK (Maced\u00f3nia do Norte)<\/strong> e <strong>Rede DYPALL (Portugal)<\/strong>, sob a coordena\u00e7\u00e3o de <strong>Europe4Youth (Pol\u00f3nia)<\/strong> e \u00e9 financiado pela Ag\u00eancia Nacional Polaca para o Programa Erasmus+ no \u00e2mbito do programa Erasmus+: Parceria Estrat\u00e9gica para a Inova\u00e7\u00e3o no dom\u00ednio da juventude.<\/span><\/p>","protected":false},"excerpt":{"rendered":"<p>&nbsp; A DYPALL Network tem o prazer de partilhar as mais recentes diretrizes de publica\u00e7\u00e3o para a utiliza\u00e7\u00e3o de jogos digitais e gamifica\u00e7\u00e3o no trabalho com jovens. Esta publica\u00e7\u00e3o visa fornecer aos t\u00e9cnicos de juventude m\u00e9todos e ferramentas para utilizar jogos ou ferramentas digitais para gamificar os seus m\u00e9todos de trabalho. Ele lan\u00e7a alguma luz sobre os jogos educativos existentes e pr\u00e1ticas de gamifica\u00e7\u00e3o de diferentes... <a class=\"more-link\" href=\"https:\/\/dypall.com\/pt\/calls\/guidelines-for-using-digital-games-and-gamification-in-youth-work-game\/\">Continuar a ler <span class=\"screen-reader-text\">ORIENTA\u00c7\u00d5ES PARA A UTILIZA\u00c7\u00c3O DE JOGOS DIGITAIS E GAMIFICA\u00c7\u00c3O NO TRABALHO DA JUVENTUDE \u2013 Jogo+<\/span><\/a><\/p>","protected":false},"author":1,"featured_media":5936,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[1],"tags":[],"class_list":["post-5934","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-calls","entry"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v22.8 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>GUIDELINES FOR USING DIGITAL GAMES AND GAMIFICATION IN YOUTH WORK - Game+ - DYPALL Network<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/dypall.com\/pt\/calls\/guidelines-for-using-digital-games-and-gamification-in-youth-work-game\/\" \/>\n<meta property=\"og:locale\" content=\"pt_PT\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"GUIDELINES FOR USING DIGITAL GAMES AND GAMIFICATION IN YOUTH WORK - Game+ - DYPALL Network\" \/>\n<meta property=\"og:description\" content=\"&nbsp; DYPALL Network\u00a0 has the pleasure to share the newest publication\u00a0Guidelines for using digital games and gamification in youth work. 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