{"id":4837,"date":"2021-03-19T13:09:10","date_gmt":"2021-03-19T13:09:10","guid":{"rendered":"https:\/\/dypall.com\/?p=4837"},"modified":"2021-03-19T13:09:10","modified_gmt":"2021-03-19T13:09:10","slug":"training-on-digital-gamification","status":"publish","type":"post","link":"https:\/\/dypall.com\/pt\/activity\/training-on-digital-gamification\/","title":{"rendered":"Forma\u00e7\u00e3o em Gamifica\u00e7\u00e3o Digital"},"content":{"rendered":"<p>A forma\u00e7\u00e3o em Gamifica\u00e7\u00e3o Digital teve lugar em linha ao longo de duas semanas, em mar\u00e7o de 2021, organizada pela Youth for Exchange and Understanding International e pela rede DYPALL no \u00e2mbito do projeto GamifyEU.<\/p>\n<p>O principal objetivo da forma\u00e7\u00e3o era desenvolver as compet\u00eancias dos t\u00e9cnicos de juventude para utilizar jogos em linha no \u00e2mbito dos processos de trabalho com jovens. Atrav\u00e9s da utiliza\u00e7\u00e3o da educa\u00e7\u00e3o n\u00e3o formal e da aprendizagem experiencial, mais de 40 participantes conseguiram desenvolver as suas compet\u00eancias de utiliza\u00e7\u00e3o de jogos em linha no \u00e2mbito dos processos de trabalho com jovens para a educa\u00e7\u00e3o em mat\u00e9ria de direitos humanos, bem como compreender o trabalho digital com jovens e as diferentes ferramentas digitais que podem ser utilizadas.<\/p>\n<p>Al\u00e9m disso, a forma\u00e7\u00e3o apresentou oportunidades para aprender sobre outros exemplos de gamifica\u00e7\u00e3o utilizados no trabalho com jovens ou no trabalho com jovens em geral e para testar os jogos em linha desenvolvidos no \u00e2mbito da plataforma. <span style=\"color: #0000ff;\"><\/span> e desenvolver planos de a\u00e7\u00e3o para a educa\u00e7\u00e3o em mat\u00e9ria de direitos humanos atrav\u00e9s do trabalho com jovens utilizando os jogos desenvolvidos.<\/p>\n<p>O curso de forma\u00e7\u00e3o teve lugar na cidade de Zoom e Gather, o que a tornou ainda mais din\u00e2mica e proporcionou uma experi\u00eancia de aprendizagem gamificada aos participantes.<\/p>\n<div><a href=\"https:\/\/dypall.com\/pt\/2021\/03\/19\/training-on-digital-gamification\/screenshot-65\/#main\" rel=\"attachment wp-att-4841\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-4841\" src=\"https:\/\/dypall.com\/wp-content\/uploads\/2021\/03\/Screenshot-65-1024x576.png\" alt=\"\" width=\"1024\" height=\"576\" \/><\/a><\/div>\n<div><\/div>\n<div><a href=\"https:\/\/dypall.com\/pt\/2021\/03\/19\/training-on-digital-gamification\/screenshot-31\/#main\" rel=\"attachment wp-att-4838\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-4838\" src=\"https:\/\/dypall.com\/wp-content\/uploads\/2021\/03\/Screenshot-31-1024x522.png\" alt=\"gamifica\u00e7\u00e3o da forma\u00e7\u00e3o\" width=\"1024\" height=\"522\" \/><\/a><\/div>\n<div><\/div>\n<div><a href=\"https:\/\/dypall.com\/pt\/2021\/03\/19\/training-on-digital-gamification\/screenshot-47\/#main\" rel=\"attachment wp-att-4840\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-4840\" src=\"https:\/\/dypall.com\/wp-content\/uploads\/2021\/03\/Screenshot-47-1024x473.png\" alt=\"\" width=\"1024\" height=\"473\" \/><\/a><\/div>\n<div><\/div>\n<div><a href=\"https:\/\/dypall.com\/pt\/2021\/03\/19\/training-on-digital-gamification\/screenshot-36\/#main\" rel=\"attachment wp-att-4839\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-4839\" src=\"https:\/\/dypall.com\/wp-content\/uploads\/2021\/03\/Screenshot-36-1024x467.png\" alt=\"\" width=\"1024\" height=\"467\" \/><\/a><\/div>\n<div><\/div>\n<div><\/div>","protected":false},"excerpt":{"rendered":"<p>A forma\u00e7\u00e3o em Gamifica\u00e7\u00e3o Digital teve lugar em linha ao longo de duas semanas, em mar\u00e7o de 2021, organizada pela Youth for Exchange and Understanding International e pela rede DYPALL no \u00e2mbito do projeto GamifyEU. O principal objetivo da forma\u00e7\u00e3o era desenvolver as compet\u00eancias dos t\u00e9cnicos de juventude para utilizar jogos em linha no \u00e2mbito dos processos de trabalho com jovens. Atrav\u00e9s da utiliza\u00e7\u00e3o de... <a class=\"more-link\" href=\"https:\/\/dypall.com\/pt\/activity\/training-on-digital-gamification\/\">Continuar a ler <span class=\"screen-reader-text\">Forma\u00e7\u00e3o em Gamifica\u00e7\u00e3o Digital<\/span><\/a><\/p>","protected":false},"author":1,"featured_media":4843,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[111,141],"tags":[187],"class_list":["post-4837","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-activity","category-training-course","tag-gamification","entry"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v22.8 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Training on Digital Gamification - DYPALL Network<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/dypall.com\/pt\/activity\/training-on-digital-gamification\/\" \/>\n<meta property=\"og:locale\" content=\"pt_PT\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Training on Digital Gamification - DYPALL Network\" \/>\n<meta property=\"og:description\" content=\"Training on Digital Gamification took place online over the course of two weeks in March 2021 organised by Youth for Exchange and Understanding International and DYPALL Network within GamifyEU project. 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