{"id":7370,"date":"2022-06-12T09:55:43","date_gmt":"2022-06-12T09:55:43","guid":{"rendered":"https:\/\/dypall.com\/?post_type=catalogue_of_resourc&#038;p=7370"},"modified":"2024-06-12T11:10:53","modified_gmt":"2024-06-12T11:10:53","slug":"guidelines-for-using-digital-games-and-gamification-in-youth-work","status":"publish","type":"catalogue_of_resourc","link":"https:\/\/dypall.com\/pt\/catalogue_of_resourc\/guidelines-for-using-digital-games-and-gamification-in-youth-work\/","title":{"rendered":"Diretrizes para o Uso de Jogos Digitais e Gamifica\u00e7\u00e3o no Trabalho com Jovens"},"content":{"rendered":"<p>Esta publica\u00e7\u00e3o visa fornecer aos t\u00e9cnicos de juventude m\u00e9todos e ferramentas para utilizar jogos ou ferramentas digitais para gamificar os seus m\u00e9todos de trabalho. Ir\u00e1 lan\u00e7ar alguma luz sobre os jogos educativos existentes e as pr\u00e1ticas de gamifica\u00e7\u00e3o de diferentes pa\u00edses, apresentar ferramentas f\u00e1ceis de utilizar para gamificar as experi\u00eancias de aprendizagem e destacar os principais desafios e benef\u00edcios significativos da utiliza\u00e7\u00e3o deste m\u00e9todo no trabalho com jovens. \u00c9 o resultado e a 1a Produ\u00e7\u00e3o Intelectual do projeto GAME+: Gamification and Access for Millennials in Erasmus+, desenvolvido por quatro organiza\u00e7\u00f5es n\u00e3o governamentais: Bangherang APS (It\u00e1lia), Center for Youth Activism CYA KRIK (Maced\u00f3nia do Norte) e DYPALL Network (Portugal), sob a coordena\u00e7\u00e3o da Europe4Youth (Pol\u00f3nia) e \u00e9 financiado pela Ag\u00eancia Nacional Polaca para o Programa Erasmus+.<\/p>","protected":false},"excerpt":{"rendered":"<p>Esta publica\u00e7\u00e3o visa fornecer aos t\u00e9cnicos de juventude m\u00e9todos e ferramentas para utilizar jogos ou ferramentas digitais para gamificar os seus m\u00e9todos de trabalho. Ir\u00e1 lan\u00e7ar alguma luz sobre os jogos educativos existentes e pr\u00e1ticas de gamifica\u00e7\u00e3o de diferentes pa\u00edses, apresentar ferramentas f\u00e1ceis de usar para gamificar experi\u00eancias de aprendizagem e destacar os principais desafios e benef\u00edcios significativos da utiliza\u00e7\u00e3o deste m\u00e9todo... <a class=\"more-link\" href=\"https:\/\/dypall.com\/pt\/catalogue_of_resourc\/guidelines-for-using-digital-games-and-gamification-in-youth-work\/\">Continuar a ler <span class=\"screen-reader-text\">Diretrizes para o Uso de Jogos Digitais e Gamifica\u00e7\u00e3o no Trabalho com Jovens<\/span><\/a><\/p>","protected":false},"featured_media":7374,"parent":0,"menu_order":0,"template":"","tags":[196,187],"catalogue_cat":[13],"class_list":["post-7370","catalogue_of_resourc","type-catalogue_of_resourc","status-publish","has-post-thumbnail","hentry","tag-digital-youth-work","tag-gamification","catalogue_cat-studies-research","entry"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v22.8 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Guidelines for Using Digital Games and Gamification in Youth Work - DYPALL Network<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/dypall.com\/pt\/catalogue_of_resourc\/guidelines-for-using-digital-games-and-gamification-in-youth-work\/\" \/>\n<meta property=\"og:locale\" content=\"pt_PT\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Guidelines for Using Digital Games and Gamification in Youth Work - DYPALL Network\" \/>\n<meta property=\"og:description\" content=\"This publication aims to provide youth workers with methods and tools to use digital games or tools to gamify their working methods. 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