{"id":5934,"date":"2022-09-03T13:17:46","date_gmt":"2022-09-03T12:17:46","guid":{"rendered":"https:\/\/dypall.com\/?p=5934"},"modified":"2022-09-03T13:17:46","modified_gmt":"2022-09-03T12:17:46","slug":"guidelines-for-using-digital-games-and-gamification-in-youth-work-game","status":"publish","type":"post","link":"https:\/\/dypall.com\/pl\/calls\/guidelines-for-using-digital-games-and-gamification-in-youth-work-game\/","title":{"rendered":"WYTYCZNE DOTYCZ\u0104CE WYKORZYSTANIA GRY CYFROWEJ I GAMIFIKACJI W PRACY M\u0141ODZIE\u017bY \u2013 Game+"},"content":{"rendered":"<p><a href=\"https:\/\/dypall.com\/pl\/2022\/09\/22\/guidelines-for-using-digital-games-and-gamification-in-youth-work-game\/attachment\/1111\/#main\" rel=\"attachment wp-att-5935\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-5935\" src=\"https:\/\/dypall.com\/wp-content\/uploads\/2022\/09\/1111.png\" alt=\"\" width=\"1093\" height=\"525\" \/><\/a><\/p>\n<p>&nbsp;<\/p>\n<p><strong>Sie\u0107 DYPALL<\/strong>\u00a0 ma przyjemno\u015b\u0107 podzieli\u0107 si\u0119 najnowsz\u0105 publikacj\u0105\u00a0<strong><em>Wytyczne dotycz\u0105ce korzystania z gier cyfrowych i grywalizacji w pracy z m\u0142odzie\u017c\u0105.<\/em><\/strong><\/p>\n<p><span class=\"fontstyle0\">Niniejsza publikacja ma na celu dostarczenie osobom pracuj\u0105cym z m\u0142odzie\u017c\u0105 metod i narz\u0119dzi do korzystania z gier cyfrowych lub narz\u0119dzi do grywalizacji ich metod pracy. Rzuca nieco \u015bwiat\u0142a na istniej\u0105ce gry edukacyjne i praktyki grywalizacji z r\u00f3\u017cnych kraj\u00f3w, przedstawia \u0142atwe w u\u017cyciu narz\u0119dzia do grywalizacji do\u015bwiadcze\u0144 edukacyjnych i podkre\u015bla kluczowe wyzwania i znacz\u0105ce korzy\u015bci p\u0142yn\u0105ce ze stosowania tych metod w pracy z m\u0142odzie\u017c\u0105. <\/span><\/p>\n<p>Opr\u00f3cz teoretycznego opisu stanu wiedzy na temat metod uczenia si\u0119 opartego na grach i grywalizacji w edukacji, a tak\u017ce refleksji nad rol\u0105 i pozycj\u0105 m\u0142odych ludzi w \u015bwiecie cyfrowym, oferuje interesuj\u0105cy przegl\u0105d zastosowania metodyk grywalizacji i gier w pracy z m\u0142odzie\u017c\u0105 w Portugalii, Polsce, Macedonii P\u00f3\u0142nocnej i we W\u0142oszech. Wyniki bada\u0144 obejmuj\u0105 takie tematy jak:<\/p>\n<ul>\n<li>korzy\u015bci i wyzwania zwi\u0105zane z uczeniem si\u0119 opartym na grach i grywalizacji<\/li>\n<li>ich najwi\u0119ksze osi\u0105gni\u0119cia i warto\u015b\u0107 dodana<\/li>\n<li>stan zaawansowania proces\u00f3w uczenia si\u0119 opartego na grach i grywalizacji w r\u00f3\u017cnych krajach<\/li>\n<li>szczeg\u00f3lne potrzeby w zakresie infrastruktury<\/li>\n<li>mapowanie narz\u0119dzi cyfrowych na potrzeby pracy z m\u0142odzie\u017c\u0105 opartej na grach i grach<\/li>\n<\/ul>\n<p>Publikacja jest dost\u0119pna <strong><a href=\"https:\/\/u.pcloud.link\/publink\/show?code=XZpbQbVZAbSvVwh81RzSYmfLlgneJksV3HYV&amp;fbclid=IwAR2pxUt3cNJhXneBDroNQ2LMwMqaZ-GRDw93B4__i19KoHS_xo8uikjj0TQ\">tutaj<\/a><\/strong>.<\/p>\n<p><span class=\"fontstyle0\">Publikacja jest wynikiem i pierwszym produktem intelektualnym projektu <strong><em>GRA+: Grywalizacja i dost\u0119p dla milenials\u00f3w w programie Erasmus+<\/em><\/strong>, opracowane przez cztery organizacje pozarz\u0105dowe: <strong>Bangherang APS (W\u0142ochy)<\/strong>, <strong>Centrum Aktywizmu M\u0142odzie\u017cy CYA KRIK (Macedonia P\u00f3\u0142nocna)<\/strong> oraz <strong>Sie\u0107 DYPALL (Portugalia)<\/strong>, koordynowane przez <strong>Europe4Youth (Polska)<\/strong> i jest finansowany przez Narodow\u0105 Agencj\u0119 Programu Erasmus+ w ramach programu Erasmus+: Strategiczne partnerstwo na rzecz innowacji w dziedzinie m\u0142odzie\u017cy.<\/span><\/p>","protected":false},"excerpt":{"rendered":"<p>&nbsp; DYPALL Network ma przyjemno\u015b\u0107 podzieli\u0107 si\u0119 najnowsz\u0105 publikacj\u0105 Wytyczne dotycz\u0105ce korzystania z gier cyfrowych i grywalizacji w pracy z m\u0142odzie\u017c\u0105. Niniejsza publikacja ma na celu dostarczenie osobom pracuj\u0105cym z m\u0142odzie\u017c\u0105 metod i narz\u0119dzi do korzystania z gier cyfrowych lub narz\u0119dzi do grywalizacji ich metod pracy. Rzuca nieco \u015bwiat\u0142a na istniej\u0105ce gry edukacyjne i praktyki grywalizacji z r\u00f3\u017cnych kraj\u00f3w. <a class=\"more-link\" href=\"https:\/\/dypall.com\/pl\/calls\/guidelines-for-using-digital-games-and-gamification-in-youth-work-game\/\">Czytaj dalej <span class=\"screen-reader-text\">WYTYCZNE DOTYCZ\u0104CE WYKORZYSTANIA GRY CYFROWEJ I GAMIFIKACJI W PRACY M\u0141ODZIE\u017bY \u2013 Game+<\/span><\/a><\/p>","protected":false},"author":1,"featured_media":5936,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[1],"tags":[],"class_list":["post-5934","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-calls","entry"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v22.8 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>GUIDELINES FOR USING DIGITAL GAMES AND GAMIFICATION IN YOUTH WORK - Game+ - DYPALL Network<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/dypall.com\/pl\/calls\/guidelines-for-using-digital-games-and-gamification-in-youth-work-game\/\" \/>\n<meta property=\"og:locale\" content=\"pl_PL\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"GUIDELINES FOR USING DIGITAL GAMES AND GAMIFICATION IN YOUTH WORK - Game+ - DYPALL Network\" \/>\n<meta property=\"og:description\" content=\"&nbsp; DYPALL Network\u00a0 has the pleasure to share the newest publication\u00a0Guidelines for using digital games and gamification in youth work. 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