{"id":7370,"date":"2022-06-12T09:55:43","date_gmt":"2022-06-12T09:55:43","guid":{"rendered":"https:\/\/dypall.com\/?post_type=catalogue_of_resourc&#038;p=7370"},"modified":"2024-06-12T11:10:53","modified_gmt":"2024-06-12T11:10:53","slug":"guidelines-for-using-digital-games-and-gamification-in-youth-work","status":"publish","type":"catalogue_of_resourc","link":"https:\/\/dypall.com\/pl\/catalogue_of_resourc\/guidelines-for-using-digital-games-and-gamification-in-youth-work\/","title":{"rendered":"Wytyczne dotycz\u0105ce korzystania z gier cyfrowych i gamifikacji w pracy z m\u0142odzie\u017c\u0105"},"content":{"rendered":"<p>Niniejsza publikacja ma na celu dostarczenie osobom pracuj\u0105cym z m\u0142odzie\u017c\u0105 metod i narz\u0119dzi do korzystania z gier cyfrowych lub narz\u0119dzi do grywalizacji ich metod pracy. Rzuc\u0105 one nieco \u015bwiat\u0142a na istniej\u0105ce gry edukacyjne i praktyki grywalizacji z r\u00f3\u017cnych kraj\u00f3w, przedstawi\u0105 \u0142atwe w u\u017cyciu narz\u0119dzia do grywalizacji do\u015bwiadcze\u0144 edukacyjnych oraz podkre\u015bl\u0105 kluczowe wyzwania i znacz\u0105ce korzy\u015bci p\u0142yn\u0105ce ze stosowania tej metody w pracy z m\u0142odzie\u017c\u0105. Jest to wynik i pierwszy wynik intelektualny projektu GAME+: Grywalizacja i dost\u0119p dla milenials\u00f3w w programie Erasmus+, opracowane przez cztery organizacje pozarz\u0105dowe: Bangherang APS (W\u0142ochy), Centrum Aktywizmu M\u0142odzie\u017cy CYA KRIK (Macedonia P\u00f3\u0142nocna) i DYPALL Network (Portugalia), koordynowane przez Europe4Youth (Polska) i finansowane przez Narodow\u0105 Agencj\u0119 Programu Erasmus+.<\/p>","protected":false},"excerpt":{"rendered":"<p>Niniejsza publikacja ma na celu dostarczenie osobom pracuj\u0105cym z m\u0142odzie\u017c\u0105 metod i narz\u0119dzi do korzystania z gier cyfrowych lub narz\u0119dzi do grywalizacji ich metod pracy. Rzuci nieco \u015bwiat\u0142a na istniej\u0105ce gry edukacyjne i praktyki grywalizacji z r\u00f3\u017cnych kraj\u00f3w, zaprezentuje \u0142atwe w u\u017cyciu narz\u0119dzia do grywalizacji do\u015bwiadcze\u0144 edukacyjnych i podkre\u015bli kluczowe wyzwania i znacz\u0105ce korzy\u015bci p\u0142yn\u0105ce z zastosowania tej metody. <a class=\"more-link\" href=\"https:\/\/dypall.com\/pl\/catalogue_of_resourc\/guidelines-for-using-digital-games-and-gamification-in-youth-work\/\">Czytaj dalej <span class=\"screen-reader-text\">Wytyczne dotycz\u0105ce korzystania z gier cyfrowych i gamifikacji w pracy z m\u0142odzie\u017c\u0105<\/span><\/a><\/p>","protected":false},"featured_media":7374,"parent":0,"menu_order":0,"template":"","tags":[196,187],"catalogue_cat":[13],"class_list":["post-7370","catalogue_of_resourc","type-catalogue_of_resourc","status-publish","has-post-thumbnail","hentry","tag-digital-youth-work","tag-gamification","catalogue_cat-studies-research","entry"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v22.8 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Guidelines for Using Digital Games and Gamification in Youth Work - DYPALL Network<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/dypall.com\/pl\/catalogue_of_resourc\/guidelines-for-using-digital-games-and-gamification-in-youth-work\/\" \/>\n<meta property=\"og:locale\" content=\"pl_PL\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Guidelines for Using Digital Games and Gamification in Youth Work - DYPALL Network\" \/>\n<meta property=\"og:description\" content=\"This publication aims to provide youth workers with methods and tools to use digital games or tools to gamify their working methods. 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