{"id":5934,"date":"2022-09-03T13:17:46","date_gmt":"2022-09-03T12:17:46","guid":{"rendered":"https:\/\/dypall.com\/?p=5934"},"modified":"2022-09-03T13:17:46","modified_gmt":"2022-09-03T12:17:46","slug":"guidelines-for-using-digital-games-and-gamification-in-youth-work-game","status":"publish","type":"post","link":"https:\/\/dypall.com\/nl\/calls\/guidelines-for-using-digital-games-and-gamification-in-youth-work-game\/","title":{"rendered":"RICHTLIJNEN VOOR HET GEBRUIK VAN DIGITALE GAMES EN GAMIFICATIE IN HET WERK VAN JEUGD \u2013 Game+"},"content":{"rendered":"<p><a href=\"https:\/\/dypall.com\/nl\/2022\/09\/22\/guidelines-for-using-digital-games-and-gamification-in-youth-work-game\/attachment\/1111\/#main\" rel=\"attachment wp-att-5935\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-5935\" src=\"https:\/\/dypall.com\/wp-content\/uploads\/2022\/09\/1111.png\" alt=\"\" width=\"1093\" height=\"525\" \/><\/a><\/p>\n<p>&nbsp;<\/p>\n<p><strong>DYPALL-netwerk<\/strong>\u00a0 heeft het genoegen om de nieuwste publicatie te delen\u00a0<strong><em>Richtlijnen voor het gebruik van digitale games en gamification in jeugdwerk.<\/em><\/strong><\/p>\n<p><span class=\"fontstyle0\">Deze publicatie is bedoeld om jeugdwerkers methoden en hulpmiddelen te bieden om digitale games of hulpmiddelen te gebruiken om hun werkmethoden te gamificeren. Het werpt enig licht op bestaande educatieve games en gamification-praktijken uit verschillende landen, presenteert gebruiksvriendelijke tools om leerervaringen te gamificeren en benadrukt de belangrijkste uitdagingen en aanzienlijke voordelen van het gebruik van deze methoden in jeugdwerk. <\/span><\/p>\n<p>Afgezien van een theoretische beschrijving van de stand van de techniek van game-based learning en gamification methodologie\u00ebn in het onderwijs, evenals een reflectie over de rol en positie van jongeren in de digitale wereld, biedt het een interessant overzicht van de toepassing van gamification en game-based methodologie\u00ebn in jeugdwerk in Portugal, Polen, Noord-Macedoni\u00eb en Itali\u00eb. De resultaten van het onderzoek hebben betrekking op de volgende onderwerpen:<\/p>\n<ul>\n<li>Voordelen en uitdagingen van game-based en gamified learning<\/li>\n<li>hun grootste prestaties en toegevoegde waarde<\/li>\n<li>staat van vooruitgang in game-based en gamified leerprocessen in verschillende landen<\/li>\n<li>specifieke behoeften aan infrastructuur<\/li>\n<li>een inventarisatie van digitale instrumenten voor gegamificeerd en gamegebaseerd jeugdwerk<\/li>\n<\/ul>\n<p>Publicatie is beschikbaar <strong><a href=\"https:\/\/u.pcloud.link\/publink\/show?code=XZpbQbVZAbSvVwh81RzSYmfLlgneJksV3HYV&amp;fbclid=IwAR2pxUt3cNJhXneBDroNQ2LMwMqaZ-GRDw93B4__i19KoHS_xo8uikjj0TQ\">hier<\/a><\/strong>.<\/p>\n<p><span class=\"fontstyle0\">De publicatie is een resultaat en de eerste intellectuele output van het project <strong><em>Spel+: Gamification en toegang voor millennials in Erasmus+<\/em><\/strong>, ontwikkeld door vier niet-gouvernementele organisaties: <strong>Bangherang APS (Itali\u00eb)<\/strong>, <strong>Centrum voor Jeugdactivisme CYA KRIK (Noord-Macedoni\u00eb)<\/strong> en <strong>DYPALL-netwerk (Portugal)<\/strong>, onder co\u00f6rdinatie van <strong>Europe4Youth (Polen)<\/strong> en wordt gefinancierd door het Poolse nationale agentschap voor het Erasmus+-programma in het kader van het Erasmus+-programma: Strategisch partnerschap voor innovatie op het gebied van jeugdzaken.<\/span><\/p>","protected":false},"excerpt":{"rendered":"<p>&nbsp; DYPALL Network heeft het genoegen om de nieuwste publicatie Guidelines for using digital games and gamification in youth work te delen. Deze publicatie is bedoeld om jeugdwerkers methoden en hulpmiddelen te bieden om digitale games of hulpmiddelen te gebruiken om hun werkmethoden te gamificeren. Het werpt enig licht op bestaande educatieve games en gamification-praktijken van verschillende ... <a class=\"more-link\" href=\"https:\/\/dypall.com\/nl\/calls\/guidelines-for-using-digital-games-and-gamification-in-youth-work-game\/\">Lees verder <span class=\"screen-reader-text\">RICHTLIJNEN VOOR HET GEBRUIK VAN DIGITALE GAMES EN GAMIFICATIE IN HET WERK VAN JEUGD \u2013 Game+<\/span><\/a><\/p>","protected":false},"author":1,"featured_media":5936,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[1],"tags":[],"class_list":["post-5934","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-calls","entry"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v22.8 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>GUIDELINES FOR USING DIGITAL GAMES AND GAMIFICATION IN YOUTH WORK - Game+ - DYPALL Network<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/dypall.com\/nl\/calls\/guidelines-for-using-digital-games-and-gamification-in-youth-work-game\/\" \/>\n<meta property=\"og:locale\" content=\"nl_NL\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"GUIDELINES FOR USING DIGITAL GAMES AND GAMIFICATION IN YOUTH WORK - Game+ - DYPALL Network\" \/>\n<meta property=\"og:description\" content=\"&nbsp; DYPALL Network\u00a0 has the pleasure to share the newest publication\u00a0Guidelines for using digital games and gamification in youth work. This publication aims to provide youth workers with methods and tools to use digital games or tools to gamify their working methods. It sheds some light on existing educational games and gamification practices from different&hellip; Lees verder GUIDELINES FOR USING DIGITAL GAMES AND GAMIFICATION IN YOUTH WORK &#8211; Game+\" \/>\n<meta property=\"og:url\" content=\"https:\/\/dypall.com\/nl\/calls\/guidelines-for-using-digital-games-and-gamification-in-youth-work-game\/\" \/>\n<meta property=\"og:site_name\" content=\"DYPALL Network\" \/>\n<meta property=\"article:published_time\" content=\"2022-09-03T12:17:46+00:00\" \/>\n<meta name=\"author\" content=\"DYPALL Network\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"DYPALL Network\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"1 minuut\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"WebPage\",\"@id\":\"https:\/\/dypall.com\/calls\/guidelines-for-using-digital-games-and-gamification-in-youth-work-game\/\",\"url\":\"https:\/\/dypall.com\/calls\/guidelines-for-using-digital-games-and-gamification-in-youth-work-game\/\",\"name\":\"GUIDELINES FOR USING DIGITAL GAMES AND GAMIFICATION IN YOUTH WORK - Game+ - DYPALL Network\",\"isPartOf\":{\"@id\":\"https:\/\/dypall.com\/#website\"},\"primaryImageOfPage\":{\"@id\":\"https:\/\/dypall.com\/calls\/guidelines-for-using-digital-games-and-gamification-in-youth-work-game\/#primaryimage\"},\"image\":{\"@id\":\"https:\/\/dypall.com\/calls\/guidelines-for-using-digital-games-and-gamification-in-youth-work-game\/#primaryimage\"},\"thumbnailUrl\":\"\",\"datePublished\":\"2022-09-03T12:17:46+00:00\",\"dateModified\":\"2022-09-03T12:17:46+00:00\",\"author\":{\"@id\":\"https:\/\/dypall.com\/#\/schema\/person\/f92e08aa15c8ba711a9d153129f03377\"},\"breadcrumb\":{\"@id\":\"https:\/\/dypall.com\/calls\/guidelines-for-using-digital-games-and-gamification-in-youth-work-game\/#breadcrumb\"},\"inLanguage\":\"nl-NL\",\"potentialAction\":[{\"@type\":\"ReadAction\",\"target\":[\"https:\/\/dypall.com\/calls\/guidelines-for-using-digital-games-and-gamification-in-youth-work-game\/\"]}]},{\"@type\":\"ImageObject\",\"inLanguage\":\"nl-NL\",\"@id\":\"https:\/\/dypall.com\/calls\/guidelines-for-using-digital-games-and-gamification-in-youth-work-game\/#primaryimage\",\"url\":\"\",\"contentUrl\":\"\"},{\"@type\":\"BreadcrumbList\",\"@id\":\"https:\/\/dypall.com\/calls\/guidelines-for-using-digital-games-and-gamification-in-youth-work-game\/#breadcrumb\",\"itemListElement\":[{\"@type\":\"ListItem\",\"position\":1,\"name\":\"Home\",\"item\":\"https:\/\/dypall.com\/\"},{\"@type\":\"ListItem\",\"position\":2,\"name\":\"GUIDELINES FOR USING DIGITAL GAMES AND GAMIFICATION IN YOUTH WORK &#8211; Game+\"}]},{\"@type\":\"WebSite\",\"@id\":\"https:\/\/dypall.com\/#website\",\"url\":\"https:\/\/dypall.com\/\",\"name\":\"DYPALL Network\",\"description\":\"We are a European network of civil society organisations, municipalities and research institutions dedicated to improving democracy through youth participation.\",\"potentialAction\":[{\"@type\":\"SearchAction\",\"target\":{\"@type\":\"EntryPoint\",\"urlTemplate\":\"https:\/\/dypall.com\/?s={search_term_string}\"},\"query-input\":\"required name=search_term_string\"}],\"inLanguage\":\"nl-NL\"},{\"@type\":\"Person\",\"@id\":\"https:\/\/dypall.com\/#\/schema\/person\/f92e08aa15c8ba711a9d153129f03377\",\"name\":\"DYPALL Network\",\"image\":{\"@type\":\"ImageObject\",\"inLanguage\":\"nl-NL\",\"@id\":\"https:\/\/dypall.com\/#\/schema\/person\/image\/\",\"url\":\"https:\/\/secure.gravatar.com\/avatar\/9c39e299279800c6d69c5e02cf613e7bab060889f373052a03d7ac399e8f0d3c?s=96&d=mm&r=g\",\"contentUrl\":\"https:\/\/secure.gravatar.com\/avatar\/9c39e299279800c6d69c5e02cf613e7bab060889f373052a03d7ac399e8f0d3c?s=96&d=mm&r=g\",\"caption\":\"DYPALL Network\"},\"sameAs\":[\"https:\/\/dypall.com\"],\"url\":\"https:\/\/dypall.com\/nl\/author\/dypall\/\"}]}<\/script>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"GUIDELINES FOR USING DIGITAL GAMES AND GAMIFICATION IN YOUTH WORK - Game+ - DYPALL Network","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/dypall.com\/nl\/calls\/guidelines-for-using-digital-games-and-gamification-in-youth-work-game\/","og_locale":"nl_NL","og_type":"article","og_title":"GUIDELINES FOR USING DIGITAL GAMES AND GAMIFICATION IN YOUTH WORK - Game+ - DYPALL Network","og_description":"&nbsp; DYPALL Network\u00a0 has the pleasure to share the newest publication\u00a0Guidelines for using digital games and gamification in youth work. This publication aims to provide youth workers with methods and tools to use digital games or tools to gamify their working methods. It sheds some light on existing educational games and gamification practices from different&hellip; Lees verder GUIDELINES FOR USING DIGITAL GAMES AND GAMIFICATION IN YOUTH WORK &#8211; Game+","og_url":"https:\/\/dypall.com\/nl\/calls\/guidelines-for-using-digital-games-and-gamification-in-youth-work-game\/","og_site_name":"DYPALL Network","article_published_time":"2022-09-03T12:17:46+00:00","author":"DYPALL Network","twitter_card":"summary_large_image","twitter_misc":{"Written by":"DYPALL Network","Est. reading time":"1 minuut"},"schema":{"@context":"https:\/\/schema.org","@graph":[{"@type":"WebPage","@id":"https:\/\/dypall.com\/calls\/guidelines-for-using-digital-games-and-gamification-in-youth-work-game\/","url":"https:\/\/dypall.com\/calls\/guidelines-for-using-digital-games-and-gamification-in-youth-work-game\/","name":"GUIDELINES FOR USING DIGITAL GAMES AND GAMIFICATION IN YOUTH WORK - Game+ - DYPALL Network","isPartOf":{"@id":"https:\/\/dypall.com\/#website"},"primaryImageOfPage":{"@id":"https:\/\/dypall.com\/calls\/guidelines-for-using-digital-games-and-gamification-in-youth-work-game\/#primaryimage"},"image":{"@id":"https:\/\/dypall.com\/calls\/guidelines-for-using-digital-games-and-gamification-in-youth-work-game\/#primaryimage"},"thumbnailUrl":"","datePublished":"2022-09-03T12:17:46+00:00","dateModified":"2022-09-03T12:17:46+00:00","author":{"@id":"https:\/\/dypall.com\/#\/schema\/person\/f92e08aa15c8ba711a9d153129f03377"},"breadcrumb":{"@id":"https:\/\/dypall.com\/calls\/guidelines-for-using-digital-games-and-gamification-in-youth-work-game\/#breadcrumb"},"inLanguage":"nl-NL","potentialAction":[{"@type":"ReadAction","target":["https:\/\/dypall.com\/calls\/guidelines-for-using-digital-games-and-gamification-in-youth-work-game\/"]}]},{"@type":"ImageObject","inLanguage":"nl-NL","@id":"https:\/\/dypall.com\/calls\/guidelines-for-using-digital-games-and-gamification-in-youth-work-game\/#primaryimage","url":"","contentUrl":""},{"@type":"BreadcrumbList","@id":"https:\/\/dypall.com\/calls\/guidelines-for-using-digital-games-and-gamification-in-youth-work-game\/#breadcrumb","itemListElement":[{"@type":"ListItem","position":1,"name":"Home","item":"https:\/\/dypall.com\/"},{"@type":"ListItem","position":2,"name":"GUIDELINES FOR USING DIGITAL GAMES AND GAMIFICATION IN YOUTH WORK &#8211; Game+"}]},{"@type":"WebSite","@id":"https:\/\/dypall.com\/#website","url":"https:\/\/dypall.com\/","name":"DYPALL Network","description":"We are a European network of civil society organisations, municipalities and research institutions dedicated to improving democracy through youth participation.","potentialAction":[{"@type":"SearchAction","target":{"@type":"EntryPoint","urlTemplate":"https:\/\/dypall.com\/?s={search_term_string}"},"query-input":"required name=search_term_string"}],"inLanguage":"nl-NL"},{"@type":"Person","@id":"https:\/\/dypall.com\/#\/schema\/person\/f92e08aa15c8ba711a9d153129f03377","name":"DYPALL Network","image":{"@type":"ImageObject","inLanguage":"nl-NL","@id":"https:\/\/dypall.com\/#\/schema\/person\/image\/","url":"https:\/\/secure.gravatar.com\/avatar\/9c39e299279800c6d69c5e02cf613e7bab060889f373052a03d7ac399e8f0d3c?s=96&d=mm&r=g","contentUrl":"https:\/\/secure.gravatar.com\/avatar\/9c39e299279800c6d69c5e02cf613e7bab060889f373052a03d7ac399e8f0d3c?s=96&d=mm&r=g","caption":"DYPALL Network"},"sameAs":["https:\/\/dypall.com"],"url":"https:\/\/dypall.com\/nl\/author\/dypall\/"}]}},"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/dypall.com\/nl\/wp-json\/wp\/v2\/posts\/5934","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dypall.com\/nl\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dypall.com\/nl\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dypall.com\/nl\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/dypall.com\/nl\/wp-json\/wp\/v2\/comments?post=5934"}],"version-history":[{"count":0,"href":"https:\/\/dypall.com\/nl\/wp-json\/wp\/v2\/posts\/5934\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/dypall.com\/nl\/wp-json\/"}],"wp:attachment":[{"href":"https:\/\/dypall.com\/nl\/wp-json\/wp\/v2\/media?parent=5934"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dypall.com\/nl\/wp-json\/wp\/v2\/categories?post=5934"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dypall.com\/nl\/wp-json\/wp\/v2\/tags?post=5934"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}