{"id":3288,"date":"2019-01-10T13:16:39","date_gmt":"2019-01-10T12:16:39","guid":{"rendered":"http:\/\/dypall.com\/?p=3288"},"modified":"2019-01-10T13:16:39","modified_gmt":"2019-01-10T12:16:39","slug":"yes-gam-eu-meeting-for-youth-engagement-strategies-and-gamification-in-the-eu","status":"publish","type":"post","link":"https:\/\/dypall.com\/nl\/activity\/yes-gam-eu-meeting-for-youth-engagement-strategies-and-gamification-in-the-eu\/","title":{"rendered":"Jawel! GAM-EU! \u2013 Strategie\u00ebn voor jongerenparticipatie en gamification in de EU"},"content":{"rendered":"<p><span style=\"font-weight: 400;\">Dit project heeft tot doel informatie over de EU beschikbaar te stellen via innovatieve mediakanalen in meerdere talen, door jongeren te betrekken via een online platform en app voor simulatiespellen en door educatieve instrumenten voor virtuele realiteit te cre\u00ebren. Gedurende het hele project zullen we meer dan 4000 jongeren in heel Europa kunnen bereiken, die de toekomst van Europa zullen kunnen \u201cvormen\u201d met hun eigen beslissingen en \u201cvirtuele\u201d acties.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">De eerste ontmoeting vond plaats op 9<\/span><span style=\"font-weight: 400;\">th<\/span><span style=\"font-weight: 400;\">\u00a0&#8211; 10<\/span><span style=\"font-weight: 400;\">th<\/span><span style=\"font-weight: 400;\">\u00a0November en de tweede op de 15<\/span><span style=\"font-weight: 400;\">th \u2013<\/span><span style=\"font-weight: 400;\">\u00a016<\/span><span style=\"font-weight: 400;\">th<\/span><span style=\"font-weight: 400;\">\u00a0december. Beide vonden plaats in Brussel en markeerden het begin van dit 24 maanden durende project \u201cJA! GAM-EU!\u201d.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">De eerste had als doel om de volgende stap te organiseren en de data en rollen voor de toekomstige activiteiten vast te stellen. Het was een moment om de verschillende fasen en verantwoordelijkheden beter te begrijpen. De tweede bijeenkomst verzamelde experts van alle partners, en ook externe webontwikkelaars, om de projectimplementatie, de website- en app-creatie en de toekomstige stappen en verantwoordelijkheden te bespreken.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Tijdens de bijeenkomst kregen de experts de kans om te brainstormen over verschillende virtual reality- en gamification-tools en hoe deze in echte situaties te implementeren. Van spelletjes tot aasetersjachten, de groep richtte zich op het cre\u00ebren van een inclusief platform dat jongeren kan betrekken en informeren bij de besluitvorming in de EU, met name met betrekking tot de verkiezingen voor het Europees Parlement van mei 2019.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">De app en het webplatform zullen jongeren ook in staat stellen badges te verdienen en doelen te bereiken, waardoor ze dichter bij de Europese instellingen komen te staan door middel van vergaderingen en evenementen in de vijf verschillende partnerlanden (Belgi\u00eb, Bulgarije, Itali\u00eb, het VK en Portugal).<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Een zeer interessant onderwerp van discussie was de rol van het VK, sinds de op handen zijnde uittreding uit de Europese Unie in maart 2019: Is het nog steeds belangrijk om jonge Britse burgers voor te lichten over de waarden van de EU?<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Tegen het einde van het project, dat na de Europese verkiezingen is vastgesteld, streven we ernaar dat ten minste 2000 jongeren worden opgeleid om actief multiplicatoren van de waarden en kansen van de EU onder hun leeftijdsgenoten te zijn, met behulp van digitale en virtuele instrumenten om actief deel te nemen en deel te nemen.<\/span><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-3289 size-large\" src=\"http:\/\/dypall.com\/wp-content\/uploads\/2019\/01\/WhatsApp-Image-2018-11-26-at-19.41.02-1024x576.jpeg\" alt=\"\" width=\"960\" height=\"540\" \/><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-3290 size-large\" src=\"http:\/\/dypall.com\/wp-content\/uploads\/2019\/01\/WhatsApp-Image-2018-11-26-at-19.41.03-576x1024.jpeg\" alt=\"\" width=\"576\" height=\"1024\" \/><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-3291 size-large\" src=\"http:\/\/dypall.com\/wp-content\/uploads\/2019\/01\/WhatsApp-Image-2018-11-26-at-19.41.04-1024x576.jpeg\" alt=\"\" width=\"960\" height=\"540\" \/><\/p>","protected":false},"excerpt":{"rendered":"<p>Dit project heeft tot doel informatie over de EU beschikbaar te stellen via innovatieve mediakanalen in meerdere talen, door jongeren te betrekken via een online platform en app voor simulatiespellen en door educatieve instrumenten voor virtuele realiteit te cre\u00ebren. Gedurende het hele project zullen we meer dan 4000 jongeren in heel Europa kunnen bereiken, die... <a class=\"more-link\" href=\"https:\/\/dypall.com\/nl\/activity\/yes-gam-eu-meeting-for-youth-engagement-strategies-and-gamification-in-the-eu\/\">Lees verder <span class=\"screen-reader-text\">Jawel! GAM-EU! \u2013 Strategie\u00ebn voor jongerenparticipatie en gamification in de EU<\/span><\/a><\/p>","protected":false},"author":2,"featured_media":3438,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[111],"tags":[164],"class_list":["post-3288","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-activity","tag-partners-meeting","entry"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v22.8 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>YES! 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