{"id":5934,"date":"2022-09-03T13:17:46","date_gmt":"2022-09-03T12:17:46","guid":{"rendered":"https:\/\/dypall.com\/?p=5934"},"modified":"2022-09-03T13:17:46","modified_gmt":"2022-09-03T12:17:46","slug":"guidelines-for-using-digital-games-and-gamification-in-youth-work-game","status":"publish","type":"post","link":"https:\/\/dypall.com\/it\/calls\/guidelines-for-using-digital-games-and-gamification-in-youth-work-game\/","title":{"rendered":"ORIENTAMENTI PER L'UTILIZZO DEI GIOCHI DIGITALI E DELLA GAMIFICAZIONE NEL LAVORO GIOVANILE - Game+"},"content":{"rendered":"<p><a href=\"https:\/\/dypall.com\/it\/2022\/09\/22\/guidelines-for-using-digital-games-and-gamification-in-youth-work-game\/attachment\/1111\/#main\" rel=\"attachment wp-att-5935\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-5935\" src=\"https:\/\/dypall.com\/wp-content\/uploads\/2022\/09\/1111.png\" alt=\"\" width=\"1093\" height=\"525\" \/><\/a><\/p>\n<p>&nbsp;<\/p>\n<p><strong>Rete DYPALL<\/strong>\u00a0 ha il piacere di condividere l'ultima pubblicazione\u00a0<strong><em>Linee guida per l'utilizzo di giochi digitali e gamification nell'animazione socioeducativa.<\/em><\/strong><\/p>\n<p><span class=\"fontstyle0\">Questa pubblicazione ha lo scopo di fornire agli operatori giovanili metodi e strumenti per utilizzare giochi digitali o strumenti per gamify i loro metodi di lavoro. Fa luce sui giochi educativi esistenti e sulle pratiche di gamification di diversi paesi, presenta strumenti facili da usare per gamificare le esperienze di apprendimento e mette in evidenza le sfide chiave e i benefici significativi dell'utilizzo di questi metodi nell'animazione socioeducativa. <\/span><\/p>\n<p>Oltre a una descrizione teorica dello stato dell'arte dell'apprendimento basato sul gioco e delle metodologie di gamification nell'istruzione, nonch\u00e9 una riflessione sul ruolo e la posizione dei giovani nel mondo digitale, offre un'interessante panoramica dell'applicazione della gamification e delle metodologie basate sul gioco nell'animazione socioeducativa in Portogallo, Polonia, Macedonia del Nord e Italia. I risultati della ricerca riguardano argomenti quali:<\/p>\n<ul>\n<li>benefici e sfide dell'apprendimento basato sul gioco e gamificato<\/li>\n<li>i loro pi\u00f9 grandi risultati e il loro valore aggiunto<\/li>\n<li>stato di avanzamento nei processi di apprendimento basati sul gioco e gamificati in diversi paesi<\/li>\n<li>esigenze specifiche per le infrastrutture<\/li>\n<li>una mappatura degli strumenti digitali per l'animazione socioeducativa gamificata e basata sul gioco<\/li>\n<\/ul>\n<p>La pubblicazione \u00e8 disponibile <strong><a href=\"https:\/\/u.pcloud.link\/publink\/show?code=XZpbQbVZAbSvVwh81RzSYmfLlgneJksV3HYV&amp;fbclid=IwAR2pxUt3cNJhXneBDroNQ2LMwMqaZ-GRDw93B4__i19KoHS_xo8uikjj0TQ\">qui<\/a><\/strong>.<\/p>\n<p><span class=\"fontstyle0\">La pubblicazione \u00e8 un risultato e il primo output intellettuale del progetto <strong><em>GIOCO+: Gamification e accesso per i Millennials in Erasmus+<\/em><\/strong>, sviluppato da quattro organizzazioni non governative: <strong>Bangherang APS (Italia)<\/strong>, <strong>Centro per l'attivismo giovanile CYA KRIK (Macedonia del Nord)<\/strong> e <strong>Rete DYPALL (Portogallo)<\/strong>, sotto il coordinamento di <strong>Europe4Youth (Polonia)<\/strong> ed \u00e8 finanziato dall'Agenzia nazionale polacca per il programma Erasmus+ nel quadro del programma Erasmus+: Partenariato strategico per l'innovazione nel settore della giovent\u00f9.<\/span><\/p>","protected":false},"excerpt":{"rendered":"<p>&nbsp; DYPALL Network ha il piacere di condividere le pi\u00f9 recenti Linee guida per l'utilizzo dei giochi digitali e della gamification nell'animazione socioeducativa. Questa pubblicazione ha lo scopo di fornire agli operatori giovanili metodi e strumenti per utilizzare giochi digitali o strumenti per gamify i loro metodi di lavoro. Fa luce sui giochi educativi esistenti e sulle pratiche di gamification di diversi... <a class=\"more-link\" href=\"https:\/\/dypall.com\/it\/calls\/guidelines-for-using-digital-games-and-gamification-in-youth-work-game\/\">Continua a leggere <span class=\"screen-reader-text\">ORIENTAMENTI PER L'UTILIZZO DEI GIOCHI DIGITALI E DELLA GAMIFICAZIONE NEL LAVORO GIOVANILE - Game+<\/span><\/a><\/p>","protected":false},"author":1,"featured_media":5936,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[1],"tags":[],"class_list":["post-5934","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-calls","entry"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v22.8 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>GUIDELINES FOR USING DIGITAL GAMES AND GAMIFICATION IN YOUTH WORK - Game+ - DYPALL Network<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/dypall.com\/it\/calls\/guidelines-for-using-digital-games-and-gamification-in-youth-work-game\/\" \/>\n<meta property=\"og:locale\" content=\"it_IT\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"GUIDELINES FOR USING DIGITAL GAMES AND GAMIFICATION IN YOUTH WORK - Game+ - DYPALL Network\" \/>\n<meta property=\"og:description\" content=\"&nbsp; DYPALL Network\u00a0 has the pleasure to share the newest publication\u00a0Guidelines for using digital games and gamification in youth work. 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