{"id":5934,"date":"2022-09-03T13:17:46","date_gmt":"2022-09-03T12:17:46","guid":{"rendered":"https:\/\/dypall.com\/?p=5934"},"modified":"2022-09-03T13:17:46","modified_gmt":"2022-09-03T12:17:46","slug":"guidelines-for-using-digital-games-and-gamification-in-youth-work-game","status":"publish","type":"post","link":"https:\/\/dypall.com\/hr\/calls\/guidelines-for-using-digital-games-and-gamification-in-youth-work-game\/","title":{"rendered":"SMJERNICE ZA KORI\u0160TENJE DIGITALNIH ZNAKA I IZMJENE U RADIMA MLADIH \u2013 Igra+"},"content":{"rendered":"<p><a href=\"https:\/\/dypall.com\/hr\/2022\/09\/22\/guidelines-for-using-digital-games-and-gamification-in-youth-work-game\/attachment\/1111\/#main\" rel=\"attachment wp-att-5935\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-5935\" src=\"https:\/\/dypall.com\/wp-content\/uploads\/2022\/09\/1111.png\" alt=\"\" width=\"1093\" height=\"525\" \/><\/a><\/p>\n<p>&nbsp;<\/p>\n<p><strong>DYPALL mre\u017ea<\/strong>\u00a0 Zadovoljstvo nam je podijeliti najnoviju publikaciju\u00a0<strong><em>Smjernice za upotrebu digitalnih igara i igrifikacije u radu s mladima.<\/em><\/strong><\/p>\n<p><span class=\"fontstyle0\">Cilj je ove publikacije osobama koje rade s mladima pru\u017eiti metode i alate za upotrebu digitalnih igara ili alata za utvr\u0111ivanje njihovih metoda rada. U njemu se poja\u0161njavaju postoje\u0107e obrazovne igre i prakse gamifikacije iz razli\u010ditih zemalja, predstavljaju jednostavni alati za utvr\u0111ivanje iskustava u\u010denja i isti\u010du klju\u010dni izazovi i znatne koristi od primjene tih metoda u radu s mladima. <\/span><\/p>\n<p>Osim teorijskog opisa stanja metodologija u\u010denja temeljenog na igri i gamifikacije u obrazovanju, kao i promi\u0161ljanja o ulozi i polo\u017eaju mladih u digitalnom svijetu, nudi zanimljiv pregled primjene gamifikacije i metodologija temeljenih na igri u radu s mladima u Portugalu, Poljskoj, Sjevernoj Makedoniji i Italiji. Rezultati istra\u017eivanja obuhva\u0107aju teme kao \u0161to su:<\/p>\n<ul>\n<li>prednosti i izazovi u\u010denja temeljenog na igrama i gamificiranog u\u010denja<\/li>\n<li>njihova najve\u0107a postignu\u0107a i dodana vrijednost<\/li>\n<li>stanje napretka u procesima u\u010denja koji se temelje na igrama i gamificiranim procesima u\u010denja u razli\u010ditim zemljama<\/li>\n<li>posebne potrebe za infrastrukturom<\/li>\n<li>mapiranje digitalnih alata za gamificirani rad s mladima koji se temelji na igrama<\/li>\n<\/ul>\n<p>Publikacija je dostupna <strong><a href=\"https:\/\/u.pcloud.link\/publink\/show?code=XZpbQbVZAbSvVwh81RzSYmfLlgneJksV3HYV&amp;fbclid=IwAR2pxUt3cNJhXneBDroNQ2LMwMqaZ-GRDw93B4__i19KoHS_xo8uikjj0TQ\">ovdje<\/a><\/strong>.<\/p>\n<p><span class=\"fontstyle0\">Publikacija je rezultat i 1. intelektualni rezultat projekta <strong><em>Igra +: Gamifikacija i pristup za milenijalce u programu Erasmus+<\/em><\/strong>, koje su razvile \u010detiri nevladine organizacije: <strong>Bangherang APS (Italija)<\/strong>, <strong>Centar za aktivizam mladih CYA KRIK (Sjeverna Makedonija)<\/strong> i <strong>DYPALL mre\u017ea (Portugal)<\/strong>, pod koordinacijom <strong>Europe4Youth (Poljska)<\/strong> a financira ga Poljska nacionalna agencija za program Erasmus+ u okviru programa Erasmus+: Strate\u0161ko partnerstvo za inovacije u podru\u010dju mladih.<\/span><\/p>","protected":false},"excerpt":{"rendered":"<p>&nbsp; DYPALL Network sa zadovoljstvom dijeli najnovije smjernice za kori\u0161tenje digitalnih igara i igrifikacije u radu s mladima. Cilj je ove publikacije osobama koje rade s mladima pru\u017eiti metode i alate za upotrebu digitalnih igara ili alata za utvr\u0111ivanje njihovih metoda rada. To baca malo svjetla na postoje\u0107e obrazovne igre i gamification prakse iz razli\u010ditih... <a class=\"more-link\" href=\"https:\/\/dypall.com\/hr\/calls\/guidelines-for-using-digital-games-and-gamification-in-youth-work-game\/\">Nastavi \u010ditati <span class=\"screen-reader-text\">SMJERNICE ZA KORI\u0160TENJE DIGITALNIH ZNAKA I IZMJENE U RADIMA MLADIH \u2013 Igra+<\/span><\/a><\/p>","protected":false},"author":1,"featured_media":5936,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[1],"tags":[],"class_list":["post-5934","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-calls","entry"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v22.8 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>GUIDELINES FOR USING DIGITAL GAMES AND GAMIFICATION IN YOUTH WORK - Game+ - DYPALL Network<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/dypall.com\/hr\/calls\/guidelines-for-using-digital-games-and-gamification-in-youth-work-game\/\" \/>\n<meta property=\"og:locale\" content=\"hr_HR\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"GUIDELINES FOR USING DIGITAL GAMES AND GAMIFICATION IN YOUTH WORK - Game+ - DYPALL Network\" \/>\n<meta property=\"og:description\" content=\"&nbsp; DYPALL Network\u00a0 has the pleasure to share the newest publication\u00a0Guidelines for using digital games and gamification in youth work. 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