{"id":7370,"date":"2022-06-12T09:55:43","date_gmt":"2022-06-12T09:55:43","guid":{"rendered":"https:\/\/dypall.com\/?post_type=catalogue_of_resourc&#038;p=7370"},"modified":"2024-06-12T11:10:53","modified_gmt":"2024-06-12T11:10:53","slug":"guidelines-for-using-digital-games-and-gamification-in-youth-work","status":"publish","type":"catalogue_of_resourc","link":"https:\/\/dypall.com\/hr\/catalogue_of_resourc\/guidelines-for-using-digital-games-and-gamification-in-youth-work\/","title":{"rendered":"Smjernice za kori\u0161tenje digitalnih igara i igrifikacije u radu s mladima"},"content":{"rendered":"<p>Cilj je ove publikacije osobama koje rade s mladima pru\u017eiti metode i alate za upotrebu digitalnih igara ili alata za utvr\u0111ivanje njihovih metoda rada. U njemu \u0107e se rasvijetliti postoje\u0107e obrazovne igre i prakse gamifikacije iz razli\u010ditih zemalja, predstaviti jednostavni alati za utvr\u0111ivanje iskustava u\u010denja i istaknuti klju\u010dni izazovi i znatne koristi primjene te metode u radu s mladima. To je rezultat i prvi intelektualni rezultat projekta GAME+: Gamifikacija i pristup za milenijalce u programu Erasmus+, koji su razvile \u010detiri nevladine organizacije: Bangherang APS (Italija), Centar za aktivizam mladih CYA KRIK (Sjeverna Makedonija) i DYPALL Network (Portugal), pod koordinacijom Europe4Youth (Poljska), a financira ga Poljska nacionalna agencija za program Erasmus+.<\/p>","protected":false},"excerpt":{"rendered":"<p>Cilj je ove publikacije osobama koje rade s mladima pru\u017eiti metode i alate za upotrebu digitalnih igara ili alata za utvr\u0111ivanje njihovih metoda rada. To \u0107e rasvijetliti postoje\u0107e obrazovne igre i prakse gamifikacije iz razli\u010ditih zemalja, predstaviti jednostavne alate za gamificiranje iskustava u\u010denja i istaknuti klju\u010dne izazove i zna\u010dajne prednosti kori\u0161tenja ove metode... <a class=\"more-link\" href=\"https:\/\/dypall.com\/hr\/catalogue_of_resourc\/guidelines-for-using-digital-games-and-gamification-in-youth-work\/\">Nastavi \u010ditati <span class=\"screen-reader-text\">Smjernice za kori\u0161tenje digitalnih igara i igrifikacije u radu s mladima<\/span><\/a><\/p>","protected":false},"featured_media":7374,"parent":0,"menu_order":0,"template":"","tags":[196,187],"catalogue_cat":[13],"class_list":["post-7370","catalogue_of_resourc","type-catalogue_of_resourc","status-publish","has-post-thumbnail","hentry","tag-digital-youth-work","tag-gamification","catalogue_cat-studies-research","entry"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v22.8 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Guidelines for Using Digital Games and Gamification in Youth Work - DYPALL Network<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/dypall.com\/hr\/catalogue_of_resourc\/guidelines-for-using-digital-games-and-gamification-in-youth-work\/\" \/>\n<meta property=\"og:locale\" content=\"hr_HR\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Guidelines for Using Digital Games and Gamification in Youth Work - DYPALL Network\" \/>\n<meta property=\"og:description\" content=\"This publication aims to provide youth workers with methods and tools to use digital games or tools to gamify their working methods. 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