{"id":4837,"date":"2021-03-19T13:09:10","date_gmt":"2021-03-19T13:09:10","guid":{"rendered":"https:\/\/dypall.com\/?p=4837"},"modified":"2021-03-19T13:09:10","modified_gmt":"2021-03-19T13:09:10","slug":"training-on-digital-gamification","status":"publish","type":"post","link":"https:\/\/dypall.com\/fr\/activity\/training-on-digital-gamification\/","title":{"rendered":"Formation sur la gamification num\u00e9rique"},"content":{"rendered":"<p>Une formation sur la gamification num\u00e9rique a eu lieu en ligne au cours de deux semaines en mars 2021, organis\u00e9e par Youth for Exchange and Understanding International et DYPALL Network dans le cadre du projet GamifyEU.<\/p>\n<p>L\u2019objectif principal de la formation \u00e9tait de renforcer les comp\u00e9tences des animateurs socio-\u00e9ducatifs afin qu\u2019ils puissent utiliser les jeux en ligne dans le cadre des processus d\u2019animation socio-\u00e9ducative. Gr\u00e2ce \u00e0 l'utilisation de l'\u00e9ducation non formelle et de l'apprentissage par l'exp\u00e9rience, plus de 40 participants ont pu d\u00e9velopper leurs comp\u00e9tences en mati\u00e8re d'utilisation de jeux en ligne dans le cadre des processus d'animation socio-\u00e9ducative pour l'\u00e9ducation aux droits de l'homme (EDH) ainsi que pour acqu\u00e9rir une compr\u00e9hension de l'animation socio-\u00e9ducative num\u00e9rique et des diff\u00e9rents outils num\u00e9riques pouvant \u00eatre utilis\u00e9s.<\/p>\n<p>En outre, la formation a permis d\u2019en apprendre davantage sur d\u2019autres exemples de gamification utilis\u00e9s dans l\u2019animation socio-\u00e9ducative ou le travail avec les jeunes en g\u00e9n\u00e9ral et de tester les jeux en ligne d\u00e9velopp\u00e9s au sein de la plateforme. <span style=\"color: #0000ff;\"><\/span> et \u00e9laborer des plans d'action pour l'\u00e9ducation aux droits de l'homme par le biais de l'animation socio-\u00e9ducative \u00e0 l'aide des jeux d\u00e9velopp\u00e9s.<\/p>\n<p>Le cours de formation a eu lieu sur Zoom and Gather town, ce qui l'a rendu d'autant plus dynamique et a fourni une exp\u00e9rience d'apprentissage gamifi\u00e9e aux participants.<\/p>\n<div><a href=\"https:\/\/dypall.com\/fr\/2021\/03\/19\/training-on-digital-gamification\/screenshot-65\/#main\" rel=\"attachment wp-att-4841\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-4841\" src=\"https:\/\/dypall.com\/wp-content\/uploads\/2021\/03\/Screenshot-65-1024x576.png\" alt=\"\" width=\"1024\" height=\"576\" \/><\/a><\/div>\n<div><\/div>\n<div><a href=\"https:\/\/dypall.com\/fr\/2021\/03\/19\/training-on-digital-gamification\/screenshot-31\/#main\" rel=\"attachment wp-att-4838\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-4838\" src=\"https:\/\/dypall.com\/wp-content\/uploads\/2021\/03\/Screenshot-31-1024x522.png\" alt=\"formation gamification\" width=\"1024\" height=\"522\" \/><\/a><\/div>\n<div><\/div>\n<div><a href=\"https:\/\/dypall.com\/fr\/2021\/03\/19\/training-on-digital-gamification\/screenshot-47\/#main\" rel=\"attachment wp-att-4840\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-4840\" src=\"https:\/\/dypall.com\/wp-content\/uploads\/2021\/03\/Screenshot-47-1024x473.png\" alt=\"\" width=\"1024\" height=\"473\" \/><\/a><\/div>\n<div><\/div>\n<div><a href=\"https:\/\/dypall.com\/fr\/2021\/03\/19\/training-on-digital-gamification\/screenshot-36\/#main\" rel=\"attachment wp-att-4839\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-4839\" src=\"https:\/\/dypall.com\/wp-content\/uploads\/2021\/03\/Screenshot-36-1024x467.png\" alt=\"\" width=\"1024\" height=\"467\" \/><\/a><\/div>\n<div><\/div>\n<div><\/div>","protected":false},"excerpt":{"rendered":"<p>Une formation sur la gamification num\u00e9rique a eu lieu en ligne au cours de deux semaines en mars 2021, organis\u00e9e par Youth for Exchange and Understanding International et DYPALL Network dans le cadre du projet GamifyEU. L\u2019objectif principal de la formation \u00e9tait de renforcer les comp\u00e9tences des animateurs socio-\u00e9ducatifs afin qu\u2019ils puissent utiliser les jeux en ligne dans le cadre des processus d\u2019animation socio-\u00e9ducative. Gr\u00e2ce \u00e0 l'utilisation de... <a class=\"more-link\" href=\"https:\/\/dypall.com\/fr\/activity\/training-on-digital-gamification\/\">Poursuivre la lecture <span class=\"screen-reader-text\">Formation sur la gamification num\u00e9rique<\/span><\/a><\/p>","protected":false},"author":1,"featured_media":4843,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[111,141],"tags":[187],"class_list":["post-4837","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-activity","category-training-course","tag-gamification","entry"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v22.8 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Training on Digital Gamification - DYPALL Network<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/dypall.com\/fr\/activity\/training-on-digital-gamification\/\" \/>\n<meta property=\"og:locale\" content=\"fr_FR\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Training on Digital Gamification - DYPALL Network\" \/>\n<meta property=\"og:description\" content=\"Training on Digital Gamification took place online over the course of two weeks in March 2021 organised by Youth for Exchange and Understanding International and DYPALL Network within GamifyEU project. 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