{"id":5934,"date":"2022-09-03T13:17:46","date_gmt":"2022-09-03T12:17:46","guid":{"rendered":"https:\/\/dypall.com\/?p=5934"},"modified":"2022-09-03T13:17:46","modified_gmt":"2022-09-03T12:17:46","slug":"guidelines-for-using-digital-games-and-gamification-in-youth-work-game","status":"publish","type":"post","link":"https:\/\/dypall.com\/fi\/calls\/guidelines-for-using-digital-games-and-gamification-in-youth-work-game\/","title":{"rendered":"OHJEET digitaalisten pelien ja pelien k\u00e4ytt\u00f6\u00f6n Nuorisoty\u00f6ss\u00e4 \u2013 Game+"},"content":{"rendered":"<p><a href=\"https:\/\/dypall.com\/fi\/2022\/09\/22\/guidelines-for-using-digital-games-and-gamification-in-youth-work-game\/attachment\/1111\/#main\" rel=\"attachment wp-att-5935\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-5935\" src=\"https:\/\/dypall.com\/wp-content\/uploads\/2022\/09\/1111.png\" alt=\"\" width=\"1093\" height=\"525\" \/><\/a><\/p>\n<p>&nbsp;<\/p>\n<p><strong>DYPALL-verkko<\/strong>\u00a0 on ilo jakaa uusin julkaisu\u00a0<strong><em>Ohjeita digitaalisten pelien ja pelillist\u00e4misen k\u00e4ytt\u00f6\u00f6n nuorisoty\u00f6ss\u00e4.<\/em><\/strong><\/p>\n<p><span class=\"fontstyle0\">T\u00e4m\u00e4n julkaisun tarkoituksena on tarjota nuorisoty\u00f6ntekij\u00f6ille menetelmi\u00e4 ja v\u00e4lineit\u00e4, joiden avulla he voivat k\u00e4ytt\u00e4\u00e4 digitaalisia pelej\u00e4 tai v\u00e4lineit\u00e4 ty\u00f6menetelmiens\u00e4 pelillist\u00e4miseen. Siin\u00e4 valotetaan eri maiden nykyisi\u00e4 koulutuspelej\u00e4 ja pelillist\u00e4misk\u00e4yt\u00e4nt\u00f6j\u00e4, esitell\u00e4\u00e4n helppok\u00e4ytt\u00f6isi\u00e4 ty\u00f6kaluja oppimiskokemusten pelillist\u00e4miseen ja tuodaan esiin n\u00e4iden menetelmien k\u00e4yt\u00f6n keskeisi\u00e4 haasteita ja merkitt\u00e4vi\u00e4 etuja nuorisoty\u00f6ss\u00e4. <\/span><\/p>\n<p>Teoreettisen kuvauksen lis\u00e4ksi pelipohjaisen oppimisen ja pelillist\u00e4mismenetelmien nykytilasta koulutuksessa sek\u00e4 pohdinnan nuorten roolista ja asemasta digitaalisessa maailmassa se tarjoaa mielenkiintoisen yleiskuvan pelillist\u00e4misen ja pelipohjaisten menetelmien soveltamisesta nuorisoty\u00f6ss\u00e4 Portugalissa, Puolassa, Pohjois-Makedoniassa ja Italiassa. Tutkimuksen tulokset kattavat muun muassa seuraavat aiheet:<\/p>\n<ul>\n<li>pelipohjaisen ja pelillisen oppimisen hy\u00f6dyt ja haasteet<\/li>\n<li>niiden suurimmat saavutukset ja lis\u00e4arvo<\/li>\n<li>edistyminen pelipohjaisissa ja pelillistetyiss\u00e4 oppimisprosesseissa eri maissa<\/li>\n<li>infrastruktuurin erityistarpeet<\/li>\n<li>digitaalisten v\u00e4lineiden kartoitus pelillistetty\u00e4 ja pelipohjaista nuorisoty\u00f6t\u00e4 varten<\/li>\n<\/ul>\n<p>Julkaisu on saatavilla <strong><a href=\"https:\/\/u.pcloud.link\/publink\/show?code=XZpbQbVZAbSvVwh81RzSYmfLlgneJksV3HYV&amp;fbclid=IwAR2pxUt3cNJhXneBDroNQ2LMwMqaZ-GRDw93B4__i19KoHS_xo8uikjj0TQ\">t\u00e4ss\u00e4<\/a><\/strong>.<\/p>\n<p><span class=\"fontstyle0\">Julkaisu on tulos ja hankkeen ensimm\u00e4inen henkinen tuotos <strong><em>Peli+: Pelillist\u00e4minen ja milleniaalien p\u00e4\u00e4sy Erasmus+ -ohjelmaan<\/em><\/strong>, jonka on kehitt\u00e4nyt nelj\u00e4 kansalaisj\u00e4rjest\u00f6\u00e4: <strong>Bangherang APS (Italia)<\/strong>, <strong>Nuorisoaktivismin keskus CYA KRIK (Pohjois-Makedonia)<\/strong> ja <strong>DYPALL Network (Portugali)<\/strong>, jonka koordinoinnista vastaa <strong>Europe4Youth (Puola)<\/strong> ja sit\u00e4 rahoittaa Puolan kansallinen Erasmus+ -ohjelmatoimisto Erasmus+ -ohjelman puitteissa: Nuorisoalan strateginen innovaatiokumppanuus.<\/span><\/p>","protected":false},"excerpt":{"rendered":"<p>&nbsp; DYPALL Networkilla on ilo jakaa uusin julkaisu Guidelines for using digital games and gamification in youth work. T\u00e4m\u00e4n julkaisun tarkoituksena on tarjota nuorisoty\u00f6ntekij\u00f6ille menetelmi\u00e4 ja v\u00e4lineit\u00e4, joiden avulla he voivat k\u00e4ytt\u00e4\u00e4 digitaalisia pelej\u00e4 tai v\u00e4lineit\u00e4 ty\u00f6menetelmiens\u00e4 pelillist\u00e4miseen. Se valaisee olemassa olevia koulutuspelej\u00e4 ja pelillist\u00e4misk\u00e4yt\u00e4nt\u00f6j\u00e4 eri... <a class=\"more-link\" href=\"https:\/\/dypall.com\/fi\/calls\/guidelines-for-using-digital-games-and-gamification-in-youth-work-game\/\">Jatka lukemista <span class=\"screen-reader-text\">OHJEET digitaalisten pelien ja pelien k\u00e4ytt\u00f6\u00f6n Nuorisoty\u00f6ss\u00e4 \u2013 Game+<\/span><\/a><\/p>","protected":false},"author":1,"featured_media":5936,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[1],"tags":[],"class_list":["post-5934","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-calls","entry"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v22.8 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>GUIDELINES FOR USING DIGITAL GAMES AND GAMIFICATION IN YOUTH WORK - Game+ - DYPALL Network<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/dypall.com\/fi\/calls\/guidelines-for-using-digital-games-and-gamification-in-youth-work-game\/\" \/>\n<meta property=\"og:locale\" content=\"fi_FI\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"GUIDELINES FOR USING DIGITAL GAMES AND GAMIFICATION IN YOUTH WORK - Game+ - DYPALL Network\" \/>\n<meta property=\"og:description\" content=\"&nbsp; DYPALL Network\u00a0 has the pleasure to share the newest publication\u00a0Guidelines for using digital games and gamification in youth work. This publication aims to provide youth workers with methods and tools to use digital games or tools to gamify their working methods. It sheds some light on existing educational games and gamification practices from different&hellip; Jatka lukemista GUIDELINES FOR USING DIGITAL GAMES AND GAMIFICATION IN YOUTH WORK &#8211; Game+\" \/>\n<meta property=\"og:url\" content=\"https:\/\/dypall.com\/fi\/calls\/guidelines-for-using-digital-games-and-gamification-in-youth-work-game\/\" \/>\n<meta property=\"og:site_name\" content=\"DYPALL Network\" \/>\n<meta property=\"article:published_time\" content=\"2022-09-03T12:17:46+00:00\" \/>\n<meta name=\"author\" content=\"DYPALL Network\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"DYPALL Network\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"1 minuutti\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"WebPage\",\"@id\":\"https:\/\/dypall.com\/calls\/guidelines-for-using-digital-games-and-gamification-in-youth-work-game\/\",\"url\":\"https:\/\/dypall.com\/calls\/guidelines-for-using-digital-games-and-gamification-in-youth-work-game\/\",\"name\":\"GUIDELINES FOR USING DIGITAL GAMES AND GAMIFICATION IN YOUTH WORK - Game+ - DYPALL Network\",\"isPartOf\":{\"@id\":\"https:\/\/dypall.com\/#website\"},\"primaryImageOfPage\":{\"@id\":\"https:\/\/dypall.com\/calls\/guidelines-for-using-digital-games-and-gamification-in-youth-work-game\/#primaryimage\"},\"image\":{\"@id\":\"https:\/\/dypall.com\/calls\/guidelines-for-using-digital-games-and-gamification-in-youth-work-game\/#primaryimage\"},\"thumbnailUrl\":\"\",\"datePublished\":\"2022-09-03T12:17:46+00:00\",\"dateModified\":\"2022-09-03T12:17:46+00:00\",\"author\":{\"@id\":\"https:\/\/dypall.com\/#\/schema\/person\/f92e08aa15c8ba711a9d153129f03377\"},\"breadcrumb\":{\"@id\":\"https:\/\/dypall.com\/calls\/guidelines-for-using-digital-games-and-gamification-in-youth-work-game\/#breadcrumb\"},\"inLanguage\":\"fi\",\"potentialAction\":[{\"@type\":\"ReadAction\",\"target\":[\"https:\/\/dypall.com\/calls\/guidelines-for-using-digital-games-and-gamification-in-youth-work-game\/\"]}]},{\"@type\":\"ImageObject\",\"inLanguage\":\"fi\",\"@id\":\"https:\/\/dypall.com\/calls\/guidelines-for-using-digital-games-and-gamification-in-youth-work-game\/#primaryimage\",\"url\":\"\",\"contentUrl\":\"\"},{\"@type\":\"BreadcrumbList\",\"@id\":\"https:\/\/dypall.com\/calls\/guidelines-for-using-digital-games-and-gamification-in-youth-work-game\/#breadcrumb\",\"itemListElement\":[{\"@type\":\"ListItem\",\"position\":1,\"name\":\"Home\",\"item\":\"https:\/\/dypall.com\/\"},{\"@type\":\"ListItem\",\"position\":2,\"name\":\"GUIDELINES FOR USING DIGITAL GAMES AND GAMIFICATION IN YOUTH WORK &#8211; Game+\"}]},{\"@type\":\"WebSite\",\"@id\":\"https:\/\/dypall.com\/#website\",\"url\":\"https:\/\/dypall.com\/\",\"name\":\"DYPALL Network\",\"description\":\"We are a European network of civil society organisations, municipalities and research institutions dedicated to improving democracy through youth participation.\",\"potentialAction\":[{\"@type\":\"SearchAction\",\"target\":{\"@type\":\"EntryPoint\",\"urlTemplate\":\"https:\/\/dypall.com\/?s={search_term_string}\"},\"query-input\":\"required name=search_term_string\"}],\"inLanguage\":\"fi\"},{\"@type\":\"Person\",\"@id\":\"https:\/\/dypall.com\/#\/schema\/person\/f92e08aa15c8ba711a9d153129f03377\",\"name\":\"DYPALL Network\",\"image\":{\"@type\":\"ImageObject\",\"inLanguage\":\"fi\",\"@id\":\"https:\/\/dypall.com\/#\/schema\/person\/image\/\",\"url\":\"https:\/\/secure.gravatar.com\/avatar\/9c39e299279800c6d69c5e02cf613e7bab060889f373052a03d7ac399e8f0d3c?s=96&d=mm&r=g\",\"contentUrl\":\"https:\/\/secure.gravatar.com\/avatar\/9c39e299279800c6d69c5e02cf613e7bab060889f373052a03d7ac399e8f0d3c?s=96&d=mm&r=g\",\"caption\":\"DYPALL Network\"},\"sameAs\":[\"https:\/\/dypall.com\"],\"url\":\"https:\/\/dypall.com\/fi\/author\/dypall\/\"}]}<\/script>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"GUIDELINES FOR USING DIGITAL GAMES AND GAMIFICATION IN YOUTH WORK - Game+ - DYPALL Network","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/dypall.com\/fi\/calls\/guidelines-for-using-digital-games-and-gamification-in-youth-work-game\/","og_locale":"fi_FI","og_type":"article","og_title":"GUIDELINES FOR USING DIGITAL GAMES AND GAMIFICATION IN YOUTH WORK - Game+ - DYPALL Network","og_description":"&nbsp; DYPALL Network\u00a0 has the pleasure to share the newest publication\u00a0Guidelines for using digital games and gamification in youth work. This publication aims to provide youth workers with methods and tools to use digital games or tools to gamify their working methods. It sheds some light on existing educational games and gamification practices from different&hellip; Jatka lukemista GUIDELINES FOR USING DIGITAL GAMES AND GAMIFICATION IN YOUTH WORK &#8211; Game+","og_url":"https:\/\/dypall.com\/fi\/calls\/guidelines-for-using-digital-games-and-gamification-in-youth-work-game\/","og_site_name":"DYPALL Network","article_published_time":"2022-09-03T12:17:46+00:00","author":"DYPALL Network","twitter_card":"summary_large_image","twitter_misc":{"Written by":"DYPALL Network","Est. reading time":"1 minuutti"},"schema":{"@context":"https:\/\/schema.org","@graph":[{"@type":"WebPage","@id":"https:\/\/dypall.com\/calls\/guidelines-for-using-digital-games-and-gamification-in-youth-work-game\/","url":"https:\/\/dypall.com\/calls\/guidelines-for-using-digital-games-and-gamification-in-youth-work-game\/","name":"GUIDELINES FOR USING DIGITAL GAMES AND GAMIFICATION IN YOUTH WORK - Game+ - DYPALL Network","isPartOf":{"@id":"https:\/\/dypall.com\/#website"},"primaryImageOfPage":{"@id":"https:\/\/dypall.com\/calls\/guidelines-for-using-digital-games-and-gamification-in-youth-work-game\/#primaryimage"},"image":{"@id":"https:\/\/dypall.com\/calls\/guidelines-for-using-digital-games-and-gamification-in-youth-work-game\/#primaryimage"},"thumbnailUrl":"","datePublished":"2022-09-03T12:17:46+00:00","dateModified":"2022-09-03T12:17:46+00:00","author":{"@id":"https:\/\/dypall.com\/#\/schema\/person\/f92e08aa15c8ba711a9d153129f03377"},"breadcrumb":{"@id":"https:\/\/dypall.com\/calls\/guidelines-for-using-digital-games-and-gamification-in-youth-work-game\/#breadcrumb"},"inLanguage":"fi","potentialAction":[{"@type":"ReadAction","target":["https:\/\/dypall.com\/calls\/guidelines-for-using-digital-games-and-gamification-in-youth-work-game\/"]}]},{"@type":"ImageObject","inLanguage":"fi","@id":"https:\/\/dypall.com\/calls\/guidelines-for-using-digital-games-and-gamification-in-youth-work-game\/#primaryimage","url":"","contentUrl":""},{"@type":"BreadcrumbList","@id":"https:\/\/dypall.com\/calls\/guidelines-for-using-digital-games-and-gamification-in-youth-work-game\/#breadcrumb","itemListElement":[{"@type":"ListItem","position":1,"name":"Home","item":"https:\/\/dypall.com\/"},{"@type":"ListItem","position":2,"name":"GUIDELINES FOR USING DIGITAL GAMES AND GAMIFICATION IN YOUTH WORK &#8211; Game+"}]},{"@type":"WebSite","@id":"https:\/\/dypall.com\/#website","url":"https:\/\/dypall.com\/","name":"DYPALL Network","description":"We are a European network of civil society organisations, municipalities and research institutions dedicated to improving democracy through youth participation.","potentialAction":[{"@type":"SearchAction","target":{"@type":"EntryPoint","urlTemplate":"https:\/\/dypall.com\/?s={search_term_string}"},"query-input":"required name=search_term_string"}],"inLanguage":"fi"},{"@type":"Person","@id":"https:\/\/dypall.com\/#\/schema\/person\/f92e08aa15c8ba711a9d153129f03377","name":"DYPALL Network","image":{"@type":"ImageObject","inLanguage":"fi","@id":"https:\/\/dypall.com\/#\/schema\/person\/image\/","url":"https:\/\/secure.gravatar.com\/avatar\/9c39e299279800c6d69c5e02cf613e7bab060889f373052a03d7ac399e8f0d3c?s=96&d=mm&r=g","contentUrl":"https:\/\/secure.gravatar.com\/avatar\/9c39e299279800c6d69c5e02cf613e7bab060889f373052a03d7ac399e8f0d3c?s=96&d=mm&r=g","caption":"DYPALL Network"},"sameAs":["https:\/\/dypall.com"],"url":"https:\/\/dypall.com\/fi\/author\/dypall\/"}]}},"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/dypall.com\/fi\/wp-json\/wp\/v2\/posts\/5934","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dypall.com\/fi\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dypall.com\/fi\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dypall.com\/fi\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/dypall.com\/fi\/wp-json\/wp\/v2\/comments?post=5934"}],"version-history":[{"count":0,"href":"https:\/\/dypall.com\/fi\/wp-json\/wp\/v2\/posts\/5934\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/dypall.com\/fi\/wp-json\/"}],"wp:attachment":[{"href":"https:\/\/dypall.com\/fi\/wp-json\/wp\/v2\/media?parent=5934"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dypall.com\/fi\/wp-json\/wp\/v2\/categories?post=5934"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dypall.com\/fi\/wp-json\/wp\/v2\/tags?post=5934"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}