{"id":5934,"date":"2022-09-03T13:17:46","date_gmt":"2022-09-03T12:17:46","guid":{"rendered":"https:\/\/dypall.com\/?p=5934"},"modified":"2022-09-03T13:17:46","modified_gmt":"2022-09-03T12:17:46","slug":"guidelines-for-using-digital-games-and-gamification-in-youth-work-game","status":"publish","type":"post","link":"https:\/\/dypall.com\/et\/calls\/guidelines-for-using-digital-games-and-gamification-in-youth-work-game\/","title":{"rendered":"Juhised digitaalsete m\u00e4ngude ja m\u00e4ngude kasutamiseks noortet\u00f6\u00f6s \u2013 m\u00e4ng+"},"content":{"rendered":"<p><a href=\"https:\/\/dypall.com\/et\/2022\/09\/22\/guidelines-for-using-digital-games-and-gamification-in-youth-work-game\/attachment\/1111\/#main\" rel=\"attachment wp-att-5935\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-5935\" src=\"https:\/\/dypall.com\/wp-content\/uploads\/2022\/09\/1111.png\" alt=\"\" width=\"1093\" height=\"525\" \/><\/a><\/p>\n<p>&nbsp;<\/p>\n<p><strong>DYPALL v\u00f5rgustik<\/strong>\u00a0 on r\u00f5\u00f5m jagada uusimat v\u00e4ljaannet\u00a0<strong><em>Juhised digim\u00e4ngude kasutamiseks ja m\u00e4ngustamiseks noorsoot\u00f6\u00f6s.<\/em><\/strong><\/p>\n<p><span class=\"fontstyle0\">K\u00e4esoleva v\u00e4ljaande eesm\u00e4rk on anda noorsoot\u00f6\u00f6tajatele meetodid ja vahendid digim\u00e4ngude v\u00f5i -vahendite kasutamiseks oma t\u00f6\u00f6meetodite m\u00e4ngustamiseks. See heidab valgust eri riikide olemasolevatele haridusm\u00e4ngudele ja m\u00e4ngustamistavadele, tutvustab kergesti kasutatavaid vahendeid \u00f5pikogemuste m\u00e4ngustamiseks ning toob esile nende meetodite noorsoot\u00f6\u00f6s kasutamise peamised probleemid ja m\u00e4rkimisv\u00e4\u00e4rse kasu. <\/span><\/p>\n<p>Lisaks m\u00e4ngup\u00f5hise \u00f5ppe ja m\u00e4ngustamismetoodikate hetkeseisu teoreetilisele kirjeldusele hariduses ning arutelule noorte rolli ja positsiooni \u00fcle digimaailmas, pakub see huvitavat \u00fclevaadet m\u00e4ngustamise ja m\u00e4ngup\u00f5histe metoodikate rakendamisest noorsoot\u00f6\u00f6s Portugalis, Poolas, P\u00f5hja-Makedoonias ja Itaalias. Uuringu tulemused h\u00f5lmavad j\u00e4rgmisi teemasid:<\/p>\n<ul>\n<li>m\u00e4ngup\u00f5hise ja m\u00e4ngulise \u00f5ppe eelised ja probleemid<\/li>\n<li>nende suurimad saavutused ja lisav\u00e4\u00e4rtus<\/li>\n<li>m\u00e4ngup\u00f5histe ja m\u00e4nguliste \u00f5ppeprotsesside edenemine eri riikides<\/li>\n<li>taristuga seotud erivajadused<\/li>\n<li>m\u00e4ngulise ja m\u00e4ngup\u00f5hise noorsoot\u00f6\u00f6 digivahendite kaardistamine<\/li>\n<\/ul>\n<p>Avaldatud <strong><a href=\"https:\/\/u.pcloud.link\/publink\/show?code=XZpbQbVZAbSvVwh81RzSYmfLlgneJksV3HYV&amp;fbclid=IwAR2pxUt3cNJhXneBDroNQ2LMwMqaZ-GRDw93B4__i19KoHS_xo8uikjj0TQ\">siin<\/a><\/strong>.<\/p>\n<p><span class=\"fontstyle0\">V\u00e4ljaanne on projekti tulemus ja esimene intellektuaalne v\u00e4ljund <strong><em>M\u00e4ng+: Millennialide m\u00e4ngustamine ja juurdep\u00e4\u00e4s programmile \u201eErasmus+\u201c<\/em><\/strong>, mille on v\u00e4lja t\u00f6\u00f6tanud neli valitsusv\u00e4list organisatsiooni: <strong>Bangherang APS (Itaalia)<\/strong>, <strong>Noorte aktivismi keskus CYA KRIK (P\u00f5hja-Makedoonia)<\/strong> ja <strong>DYPALL-v\u00f5rgustik (Portugal)<\/strong>, mida koordineerib <strong>Europe4Youth (Poola)<\/strong> ning seda rahastab programmi \u201eErasmus+\u201c raames programmi \u201eErasmus+\u201c Poola riiklik b\u00fcroo: Strateegiline innovatsioonipartnerlus noortevaldkonnas.<\/span><\/p>","protected":false},"excerpt":{"rendered":"<p>&nbsp; DYPALL Networkil on r\u00f5\u00f5m jagada uusimat v\u00e4ljaannet \u201eGuidelines for using digital games and gamification in youth work\u201c. K\u00e4esoleva v\u00e4ljaande eesm\u00e4rk on anda noorsoot\u00f6\u00f6tajatele meetodid ja vahendid digim\u00e4ngude v\u00f5i -vahendite kasutamiseks oma t\u00f6\u00f6meetodite m\u00e4ngustamiseks. See heidab valgust olemasolevatele hariduslikele m\u00e4ngudele ja m\u00e4ngustamistavadele erinevatest... <a class=\"more-link\" href=\"https:\/\/dypall.com\/et\/calls\/guidelines-for-using-digital-games-and-gamification-in-youth-work-game\/\">J\u00e4tka lugemist <span class=\"screen-reader-text\">Juhised digitaalsete m\u00e4ngude ja m\u00e4ngude kasutamiseks noortet\u00f6\u00f6s \u2013 m\u00e4ng+<\/span><\/a><\/p>","protected":false},"author":1,"featured_media":5936,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[1],"tags":[],"class_list":["post-5934","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-calls","entry"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v22.8 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>GUIDELINES FOR USING DIGITAL GAMES AND GAMIFICATION IN YOUTH WORK - Game+ - DYPALL Network<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/dypall.com\/et\/calls\/guidelines-for-using-digital-games-and-gamification-in-youth-work-game\/\" \/>\n<meta property=\"og:locale\" content=\"et_EE\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"GUIDELINES FOR USING DIGITAL GAMES AND GAMIFICATION IN YOUTH WORK - Game+ - DYPALL Network\" \/>\n<meta property=\"og:description\" content=\"&nbsp; DYPALL Network\u00a0 has the pleasure to share the newest publication\u00a0Guidelines for using digital games and gamification in youth work. 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