{"id":5934,"date":"2022-09-03T13:17:46","date_gmt":"2022-09-03T12:17:46","guid":{"rendered":"https:\/\/dypall.com\/?p=5934"},"modified":"2022-09-03T13:17:46","modified_gmt":"2022-09-03T12:17:46","slug":"guidelines-for-using-digital-games-and-gamification-in-youth-work-game","status":"publish","type":"post","link":"https:\/\/dypall.com\/es\/calls\/guidelines-for-using-digital-games-and-gamification-in-youth-work-game\/","title":{"rendered":"DIRECTRICES PARA EL USO DE JUEGOS DIGITAL Y LA GAMIFICACI\u00d3N EN EL TRABAJO JUVENTUD \u2013 Juego+"},"content":{"rendered":"<p><a href=\"https:\/\/dypall.com\/es\/2022\/09\/22\/guidelines-for-using-digital-games-and-gamification-in-youth-work-game\/attachment\/1111\/#main\" rel=\"attachment wp-att-5935\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-5935\" src=\"https:\/\/dypall.com\/wp-content\/uploads\/2022\/09\/1111.png\" alt=\"\" width=\"1093\" height=\"525\" \/><\/a><\/p>\n<p>&nbsp;<\/p>\n<p><strong>Red DYPALL<\/strong>\u00a0 tiene el placer de compartir la \u00faltima publicaci\u00f3n\u00a0<strong><em>Directrices para el uso de juegos digitales y gamificaci\u00f3n en el trabajo juvenil.<\/em><\/strong><\/p>\n<p><span class=\"fontstyle0\">Esta publicaci\u00f3n tiene como objetivo proporcionar a los trabajadores juveniles m\u00e9todos y herramientas para utilizar juegos digitales o herramientas para gamificar sus m\u00e9todos de trabajo. Arroja algo de luz sobre los juegos educativos existentes y las pr\u00e1cticas de gamificaci\u00f3n de diferentes pa\u00edses, presenta herramientas f\u00e1ciles de usar para gamificar experiencias de aprendizaje y destaca los desaf\u00edos clave y los beneficios significativos del uso de estos m\u00e9todos en el trabajo juvenil. <\/span><\/p>\n<p>Adem\u00e1s de una descripci\u00f3n te\u00f3rica del estado del arte del aprendizaje basado en el juego y las metodolog\u00edas de gamificaci\u00f3n en la educaci\u00f3n, as\u00ed como una reflexi\u00f3n sobre el papel y la posici\u00f3n de los j\u00f3venes en el mundo digital, ofrece una visi\u00f3n general interesante de la aplicaci\u00f3n de la gamificaci\u00f3n y las metodolog\u00edas basadas en el juego en el trabajo juvenil en Portugal, Polonia, Macedonia del Norte e Italia. Los resultados de la investigaci\u00f3n abarcan temas como:<\/p>\n<ul>\n<li>Beneficios y desaf\u00edos del aprendizaje basado en juegos y gamificado<\/li>\n<li>sus mayores logros y valor a\u00f1adido<\/li>\n<li>estado de avance en los procesos de aprendizaje basados en juegos y gamificados en diferentes pa\u00edses<\/li>\n<li>necesidades espec\u00edficas de infraestructura<\/li>\n<li>una cartograf\u00eda de las herramientas digitales para el trabajo en el \u00e1mbito de la juventud gamificado y basado en juegos<\/li>\n<\/ul>\n<p>La publicaci\u00f3n est\u00e1 disponible <strong><a href=\"https:\/\/u.pcloud.link\/publink\/show?code=XZpbQbVZAbSvVwh81RzSYmfLlgneJksV3HYV&amp;fbclid=IwAR2pxUt3cNJhXneBDroNQ2LMwMqaZ-GRDw93B4__i19KoHS_xo8uikjj0TQ\">aqu\u00ed<\/a><\/strong>.<\/p>\n<p><span class=\"fontstyle0\">La publicaci\u00f3n es un resultado y el 1er Resultado Intelectual del proyecto <strong><em>JUEGO+: Gamificaci\u00f3n y acceso para los millennials en Erasmus+<\/em><\/strong>, desarrollado por cuatro organizaciones no gubernamentales: <strong>Bangherang APS (Italia)<\/strong>, <strong>Centro de Activismo Juvenil CYA KRIK (Macedonia del Norte)<\/strong> y <strong>Red DYPALL (Portugal)<\/strong>, bajo la coordinaci\u00f3n de <strong>Europe4Youth (Polonia)<\/strong> y est\u00e1 financiado por la Agencia Nacional Polaca para el Programa Erasmus+ en el marco del programa Erasmus+: Asociaci\u00f3n Estrat\u00e9gica para la Innovaci\u00f3n en el \u00e1mbito de la juventud.<\/span><\/p>","protected":false},"excerpt":{"rendered":"<p>&nbsp; DYPALL Network tiene el placer de compartir la publicaci\u00f3n m\u00e1s reciente Pautas para el uso de juegos digitales y gamificaci\u00f3n en el trabajo juvenil. Esta publicaci\u00f3n tiene como objetivo proporcionar a los trabajadores juveniles m\u00e9todos y herramientas para utilizar juegos digitales o herramientas para gamificar sus m\u00e9todos de trabajo. Arroja algo de luz sobre los juegos educativos existentes y las pr\u00e1cticas de gamificaci\u00f3n de diferentes ... <a class=\"more-link\" href=\"https:\/\/dypall.com\/es\/calls\/guidelines-for-using-digital-games-and-gamification-in-youth-work-game\/\">Seguir leyendo <span class=\"screen-reader-text\">DIRECTRICES PARA EL USO DE JUEGOS DIGITAL Y LA GAMIFICACI\u00d3N EN EL TRABAJO JUVENTUD \u2013 Juego+<\/span><\/a><\/p>","protected":false},"author":1,"featured_media":5936,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[1],"tags":[],"class_list":["post-5934","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-calls","entry"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v22.8 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>GUIDELINES FOR USING DIGITAL GAMES AND GAMIFICATION IN YOUTH WORK - Game+ - DYPALL Network<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/dypall.com\/es\/calls\/guidelines-for-using-digital-games-and-gamification-in-youth-work-game\/\" \/>\n<meta property=\"og:locale\" content=\"es_ES\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"GUIDELINES FOR USING DIGITAL GAMES AND GAMIFICATION IN YOUTH WORK - Game+ - DYPALL Network\" \/>\n<meta property=\"og:description\" content=\"&nbsp; DYPALL Network\u00a0 has the pleasure to share the newest publication\u00a0Guidelines for using digital games and gamification in youth work. 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