{"id":4837,"date":"2021-03-19T13:09:10","date_gmt":"2021-03-19T13:09:10","guid":{"rendered":"https:\/\/dypall.com\/?p=4837"},"modified":"2021-03-19T13:09:10","modified_gmt":"2021-03-19T13:09:10","slug":"training-on-digital-gamification","status":"publish","type":"post","link":"https:\/\/dypall.com\/es\/activity\/training-on-digital-gamification\/","title":{"rendered":"Formaci\u00f3n en Gamificaci\u00f3n Digital"},"content":{"rendered":"<p>La formaci\u00f3n sobre gamificaci\u00f3n digital tuvo lugar en l\u00ednea en el transcurso de dos semanas en marzo de 2021, organizada por Youth for Exchange and Understanding International y DYPALL Network dentro del proyecto GamifyEU.<\/p>\n<p>El objetivo principal de la formaci\u00f3n era desarrollar las competencias de los trabajadores en el \u00e1mbito de la juventud para utilizar los juegos en l\u00ednea dentro de los procesos de trabajo en el \u00e1mbito de la juventud. A trav\u00e9s del uso de la educaci\u00f3n no formal y el aprendizaje experiencial, m\u00e1s de 40 participantes pudieron desarrollar sus competencias de uso de juegos en l\u00ednea dentro de los procesos de trabajo en el \u00e1mbito de la juventud para la educaci\u00f3n en derechos humanos, as\u00ed como comprender el trabajo digital en el \u00e1mbito de la juventud y las diferentes herramientas digitales que pueden utilizarse.<\/p>\n<p>Adem\u00e1s, la formaci\u00f3n present\u00f3 oportunidades para aprender sobre otros ejemplos de gamificaci\u00f3n utilizados en el trabajo con j\u00f3venes o en el trabajo con j\u00f3venes en general y para probar los juegos en l\u00ednea desarrollados dentro de la plataforma. <span style=\"color: #0000ff;\"><\/span> y desarrollar planes de acci\u00f3n para la educaci\u00f3n en derechos humanos a trav\u00e9s del trabajo juvenil utilizando los juegos desarrollados.<\/p>\n<p>El curso de formaci\u00f3n tuvo lugar en Zoom and Gather town, lo que lo hizo a\u00fan m\u00e1s din\u00e1mico y proporcion\u00f3 una experiencia de aprendizaje gamificada para los participantes.<\/p>\n<div><a href=\"https:\/\/dypall.com\/es\/2021\/03\/19\/training-on-digital-gamification\/screenshot-65\/#main\" rel=\"attachment wp-att-4841\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-4841\" src=\"https:\/\/dypall.com\/wp-content\/uploads\/2021\/03\/Screenshot-65-1024x576.png\" alt=\"\" width=\"1024\" height=\"576\" \/><\/a><\/div>\n<div><\/div>\n<div><a href=\"https:\/\/dypall.com\/es\/2021\/03\/19\/training-on-digital-gamification\/screenshot-31\/#main\" rel=\"attachment wp-att-4838\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-4838\" src=\"https:\/\/dypall.com\/wp-content\/uploads\/2021\/03\/Screenshot-31-1024x522.png\" alt=\"gamificaci\u00f3n de entrenamiento\" width=\"1024\" height=\"522\" \/><\/a><\/div>\n<div><\/div>\n<div><a href=\"https:\/\/dypall.com\/es\/2021\/03\/19\/training-on-digital-gamification\/screenshot-47\/#main\" rel=\"attachment wp-att-4840\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-4840\" src=\"https:\/\/dypall.com\/wp-content\/uploads\/2021\/03\/Screenshot-47-1024x473.png\" alt=\"\" width=\"1024\" height=\"473\" \/><\/a><\/div>\n<div><\/div>\n<div><a href=\"https:\/\/dypall.com\/es\/2021\/03\/19\/training-on-digital-gamification\/screenshot-36\/#main\" rel=\"attachment wp-att-4839\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-4839\" src=\"https:\/\/dypall.com\/wp-content\/uploads\/2021\/03\/Screenshot-36-1024x467.png\" alt=\"\" width=\"1024\" height=\"467\" \/><\/a><\/div>\n<div><\/div>\n<div><\/div>","protected":false},"excerpt":{"rendered":"<p>La formaci\u00f3n sobre gamificaci\u00f3n digital tuvo lugar en l\u00ednea en el transcurso de dos semanas en marzo de 2021, organizada por Youth for Exchange and Understanding International y DYPALL Network dentro del proyecto GamifyEU. El objetivo principal de la formaci\u00f3n era desarrollar las competencias de los trabajadores en el \u00e1mbito de la juventud para utilizar los juegos en l\u00ednea dentro de los procesos de trabajo en el \u00e1mbito de la juventud. A trav\u00e9s del uso de... <a class=\"more-link\" href=\"https:\/\/dypall.com\/es\/activity\/training-on-digital-gamification\/\">Seguir leyendo <span class=\"screen-reader-text\">Formaci\u00f3n en Gamificaci\u00f3n Digital<\/span><\/a><\/p>","protected":false},"author":1,"featured_media":4843,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[111,141],"tags":[187],"class_list":["post-4837","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-activity","category-training-course","tag-gamification","entry"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v22.8 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Training on Digital Gamification - DYPALL Network<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/dypall.com\/es\/activity\/training-on-digital-gamification\/\" \/>\n<meta property=\"og:locale\" content=\"es_ES\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Training on Digital Gamification - DYPALL Network\" \/>\n<meta property=\"og:description\" content=\"Training on Digital Gamification took place online over the course of two weeks in March 2021 organised by Youth for Exchange and Understanding International and DYPALL Network within GamifyEU project. 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