{"id":3288,"date":"2019-01-10T13:16:39","date_gmt":"2019-01-10T12:16:39","guid":{"rendered":"http:\/\/dypall.com\/?p=3288"},"modified":"2019-01-10T13:16:39","modified_gmt":"2019-01-10T12:16:39","slug":"yes-gam-eu-meeting-for-youth-engagement-strategies-and-gamification-in-the-eu","status":"publish","type":"post","link":"https:\/\/dypall.com\/es\/activity\/yes-gam-eu-meeting-for-youth-engagement-strategies-and-gamification-in-the-eu\/","title":{"rendered":"\u00a1S\u00ed! GAM-EU! \u2013 Estrategias de participaci\u00f3n juvenil y gamificaci\u00f3n en la UE"},"content":{"rendered":"<p><span style=\"font-weight: 400;\">Este proyecto tiene por objeto poner a disposici\u00f3n informaci\u00f3n sobre la UE a trav\u00e9s de canales de medios de comunicaci\u00f3n innovadores en m\u00faltiples lenguas, implicando a los j\u00f3venes a trav\u00e9s de una plataforma y una aplicaci\u00f3n de juegos de simulaci\u00f3n en l\u00ednea y creando herramientas educativas de realidad virtual. A lo largo del proyecto podremos llegar a m\u00e1s de 4 000 j\u00f3venes de toda Europa, que podr\u00e1n \u00abconfigurar\u00bb el futuro de Europa con sus propias decisiones y acciones \u00abvirtuales\u00bb.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">La primera reuni\u00f3n tuvo lugar el 9<\/span><span style=\"font-weight: 400;\">th<\/span><span style=\"font-weight: 400;\">\u00a0&#8211; 10<\/span><span style=\"font-weight: 400;\">th<\/span><span style=\"font-weight: 400;\">\u00a0Noviembre y el segundo el 15<\/span><span style=\"font-weight: 400;\">th \u2013<\/span><span style=\"font-weight: 400;\">\u00a016<\/span><span style=\"font-weight: 400;\">th<\/span><span style=\"font-weight: 400;\">\u00a0En diciembre. Ambos tuvieron lugar en Bruselas y marcaron el comienzo de este proyecto de 24 meses de duraci\u00f3n \u00abYES! \u00a1GAM-UE!\u00bb.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">El primero ten\u00eda como objetivos organizar el siguiente paso, as\u00ed como establecer las fechas y roles para las actividades futuras. Fue un momento para entender mejor las diferentes etapas y responsabilidades. La segunda reuni\u00f3n reuni\u00f3 a expertos de todos los socios, y tambi\u00e9n a desarrolladores web externos, para discutir la implementaci\u00f3n del proyecto, la creaci\u00f3n del sitio web y la aplicaci\u00f3n y los pasos y responsabilidades futuras.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Durante la reuni\u00f3n, los expertos tuvieron la oportunidad de intercambiar ideas sobre diferentes herramientas de realidad virtual y gamificaci\u00f3n y c\u00f3mo implementarlas en situaciones de la vida real. Desde juegos hasta b\u00fasquedas de tesoros, el grupo tuvo como objetivo crear una plataforma inclusiva que pueda involucrar e informar a los j\u00f3venes en la toma de decisiones de la UE, especialmente en las elecciones parlamentarias europeas de mayo de 2019.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">La aplicaci\u00f3n y la plataforma web tambi\u00e9n permitir\u00e1n a los j\u00f3venes obtener insignias y alcanzar objetivos, acerc\u00e1ndolos a las instituciones europeas a trav\u00e9s de reuniones y eventos, celebrados en los cinco pa\u00edses socios diferentes (B\u00e9lgica, Bulgaria, Italia, Reino Unido, Portugal).<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Un tema de debate muy interesante fue el papel del Reino Unido, desde la inminente salida de la Uni\u00f3n Europea en marzo de 2019: \u00bfSigue siendo importante educar a los j\u00f3venes ciudadanos brit\u00e1nicos sobre los valores de la UE?<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Al final del proyecto, establecido despu\u00e9s de las elecciones europeas, nuestro objetivo es que al menos 2000 j\u00f3venes est\u00e9n formados para ser multiplicadores activos de los valores y oportunidades de la UE entre sus hom\u00f3logos, utilizando herramientas digitales y virtuales para participar y participar activamente.<\/span><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-3289 size-large\" src=\"http:\/\/dypall.com\/wp-content\/uploads\/2019\/01\/WhatsApp-Image-2018-11-26-at-19.41.02-1024x576.jpeg\" alt=\"\" width=\"960\" height=\"540\" \/><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-3290 size-large\" src=\"http:\/\/dypall.com\/wp-content\/uploads\/2019\/01\/WhatsApp-Image-2018-11-26-at-19.41.03-576x1024.jpeg\" alt=\"\" width=\"576\" height=\"1024\" \/><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-3291 size-large\" src=\"http:\/\/dypall.com\/wp-content\/uploads\/2019\/01\/WhatsApp-Image-2018-11-26-at-19.41.04-1024x576.jpeg\" alt=\"\" width=\"960\" height=\"540\" \/><\/p>","protected":false},"excerpt":{"rendered":"<p>Este proyecto tiene por objeto poner a disposici\u00f3n informaci\u00f3n sobre la UE a trav\u00e9s de canales de medios de comunicaci\u00f3n innovadores en m\u00faltiples lenguas, implicando a los j\u00f3venes a trav\u00e9s de una plataforma y una aplicaci\u00f3n de juegos de simulaci\u00f3n en l\u00ednea y creando herramientas educativas de realidad virtual. A lo largo del proyecto podremos llegar a m\u00e1s de 4000 j\u00f3venes de toda Europa, que... <a class=\"more-link\" href=\"https:\/\/dypall.com\/es\/activity\/yes-gam-eu-meeting-for-youth-engagement-strategies-and-gamification-in-the-eu\/\">Seguir leyendo <span class=\"screen-reader-text\">\u00a1S\u00ed! GAM-EU! \u2013 Estrategias de participaci\u00f3n juvenil y gamificaci\u00f3n en la UE<\/span><\/a><\/p>","protected":false},"author":2,"featured_media":3438,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[111],"tags":[164],"class_list":["post-3288","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-activity","tag-partners-meeting","entry"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v22.8 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>YES! GAM-EU! - Youth Engagement Strategies and Gamification in the EU - DYPALL Network<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/dypall.com\/es\/activity\/yes-gam-eu-meeting-for-youth-engagement-strategies-and-gamification-in-the-eu\/\" \/>\n<meta property=\"og:locale\" content=\"es_ES\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"YES! GAM-EU! - Youth Engagement Strategies and Gamification in the EU - DYPALL Network\" \/>\n<meta property=\"og:description\" content=\"This project aims to make information about the EU available through innovative media channels in multiple languages, by engaging young people through an online simulation gaming platform and app and by creating virtual reality educational tools. 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