{"id":5376,"date":"2022-02-24T14:10:17","date_gmt":"2022-02-24T14:10:17","guid":{"rendered":"https:\/\/dypall.com\/?p=5376"},"modified":"2022-02-24T14:10:17","modified_gmt":"2022-02-24T14:10:17","slug":"game-growth-and-access-for-millennials-of-erasmus-1st-transnational-project-meeting","status":"publish","type":"post","link":"https:\/\/dypall.com\/de\/activity\/game-growth-and-access-for-millennials-of-erasmus-1st-transnational-project-meeting\/","title":{"rendered":"Game+ \u2013 Wachstum und Zugang f\u00fcr Millennials von Erasmus+ \u2013 1. transnationales Projekttreffen"},"content":{"rendered":"<p>Vom 20. bis 23. Februar 2022 veranstaltete das DYPALL-Netzwerk das erste transnationale Projekttreffen des Projekts. <strong>\u201eGame+ \u2013 Wachstum und Zugang f\u00fcr Millennials von Erasmus+\u201c<\/strong>\u201c in Portim\u00e3o, Portugal.<\/p>\n<p>Ziel des Treffens war es, die Ergebnisse der ersten intellektuellen Ergebnisse des Projekts vorzustellen und zu bewerten: die Ver\u00f6ffentlichung \u201e<strong>Leitlinien f\u00fcr den Einsatz von Gamification-Instrumenten in der Jugendarbeit<\/strong>\u201e, in dem mehrere Verfahren zu digitalen Instrumenten zusammengetragen werden, mit denen junge Menschen durch das Gamification-Muster einbezogen wurden, und die in diesem Jahr ver\u00f6ffentlicht werden.<\/p>\n<p>Um die Publikation weiterzuentwickeln, kartierte jeder Partner verschiedene Akteure auf lokaler und nationaler Ebene, n\u00e4mlich Gemeinden, lokale NRO und Verb\u00e4nde, die Gamification-Instrumente nutzen, um das Engagement junger Menschen zu f\u00f6rdern. Die Praktiken wurden dann vom DYPALL-Netzwerk gesammelt, um eine vergleichende Analyse zwischen den beteiligten L\u00e4ndern durchzuf\u00fchren und praktische Beispiele f\u00fcr die Bedeutung des Einsatzes von Gamification und spielbasierten Instrumenten in der Jugendarbeit zu geben.<\/p>\n<p>Dar\u00fcber hinaus hatten die Partner die M\u00f6glichkeit, das zweite intellektuelle Ergebnis zu diskutieren und die weiteren Schritte zu planen, zu denen das zweite transnationale Projekttreffen und die Schulung mit Schwerpunkt auf der praktischen Umsetzung und Bewertung der Gamification-Instrumente in der Jugendarbeit geh\u00f6ren.<\/p>\n<p>Das Projekt wird geleitet von <strong>Europe4Youth<\/strong> (Polen) in Zusammenarbeit mit <strong>DYPALL Netzwerk<\/strong> (Portugal), <strong>Zentrum f\u00fcr Jugendaktivismus CYA KRIK<\/strong> (Nordmazedonien) und <strong>Bangherang APS<\/strong> (Italien).\u00a0Es wird von der Europ\u00e4ischen Union im Rahmen des Programms Erasmus+ finanziert: Strategische Partnerschaft f\u00fcr Innovation im Jugendbereich.<\/p>\n<p><a href=\"https:\/\/dypall.com\/de\/2022\/03\/14\/game-growth-and-access-for-millennials-of-erasmus-1st-transnational-project-meeting\/22-2\/#main\" rel=\"attachment wp-att-5378\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-large wp-image-5378\" src=\"https:\/\/dypall.com\/wp-content\/uploads\/2022\/03\/22-1024x682.jpg\" alt=\"\" width=\"1024\" height=\"682\" \/><\/a><\/p>\n<p><a href=\"https:\/\/dypall.com\/de\/2022\/03\/14\/game-growth-and-access-for-millennials-of-erasmus-1st-transnational-project-meeting\/2-20\/#main\" rel=\"attachment wp-att-5377\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-large wp-image-5377\" src=\"https:\/\/dypall.com\/wp-content\/uploads\/2022\/03\/2-1024x768.jpeg\" alt=\"\" width=\"1024\" height=\"768\" \/><\/a><a href=\"https:\/\/dypall.com\/de\/2022\/03\/14\/game-growth-and-access-for-millennials-of-erasmus-1st-transnational-project-meeting\/attachment\/55\/#main\" rel=\"attachment wp-att-5379\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-large wp-image-5379\" src=\"https:\/\/dypall.com\/wp-content\/uploads\/2022\/03\/55-1024x682.jpg\" alt=\"\" width=\"1024\" height=\"682\" \/><\/a><\/p>","protected":false},"excerpt":{"rendered":"<p>Vom 20. bis 23. Februar 2022 veranstaltete das DYPALL-Netzwerk das erste transnationale Projekttreffen des Projekts \u201eGame+ \u2013 Wachstum und Zugang f\u00fcr Millennials von Erasmus+\u201c in Portim\u00e3o, Portugal. Ziel des Treffens war es, die Ergebnisse der ersten intellektuellen Ergebnisse des Projekts vorzustellen und zu bewerten: die Ver\u00f6ffentlichung \u201eGuidelines on use gamification tools... <a class=\"more-link\" href=\"https:\/\/dypall.com\/de\/activity\/game-growth-and-access-for-millennials-of-erasmus-1st-transnational-project-meeting\/\"><span class=\"screen-reader-text\">Game+ \u2013 Wachstum und Zugang f\u00fcr Millennials von Erasmus+ \u2013 1. transnationales Projekttreffen<\/span> weiterlesen<\/a><\/p>","protected":false},"author":1,"featured_media":5378,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[111],"tags":[],"class_list":["post-5376","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-activity","entry"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v22.8 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Game+ - Growth and Access for Millennials of Erasmus+ - 1st Transnational Project Meeting - DYPALL Network<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/dypall.com\/de\/activity\/game-growth-and-access-for-millennials-of-erasmus-1st-transnational-project-meeting\/\" \/>\n<meta property=\"og:locale\" content=\"de_DE\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Game+ - Growth and Access for Millennials of Erasmus+ - 1st Transnational Project Meeting - DYPALL Network\" \/>\n<meta property=\"og:description\" content=\"On the 20th &#8211; 23rd February 2022, DYPALL Network hosted the 1st Transnational Project Meeting of the project \u201cGame+ &#8211; Growth and Access for Millennials of Erasmus+\u201d in Portim\u00e3o, Portugal. 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